Presentation 2004/9/28
A study on the presentation of depth cues for video games using 3-D image
Ryo Kato, Takashi Kawai, Keiji Ohta, Yoshimitu Ebine, Rie Yamaguchi,
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Abstract(in English) 3D shooting games, that players shoot objects or each other in 3D space, have problems. One of them is that a player loses sense of distance. Another is that a player can not recognize collision with objects correctly. Those problems are mainly caused by lack of or unsuitable depth information. Therefore these problems could be solved by providing stereo scopic view. We examained player's ability to recognize distance to objects which come close to player in two conditions: (1) Whether players can recognize the position with objects using stereo scopic view. (2) Effects which two types of character representation (first person's view and third person's view) give. From experiments, stereo scopic view is effective in recognizing distance with first person's view. On third person's view, we can not confirm the efficacy of stereo scopic view.
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Keyword(in English) 3-D Image / Video game / Depth perception
Paper # EID2004-20
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Committee EID
Conference Date 2004/9/28(1days)
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Language JPN
Title (in Japanese) (See Japanese page)
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Title (in English) A study on the presentation of depth cues for video games using 3-D image
Sub Title (in English)
Keyword(1) 3-D Image
Keyword(2) Video game
Keyword(3) Depth perception
1st Author's Name Ryo Kato
1st Author's Affiliation Graduate School of GITS, Waseda University()
2nd Author's Name Takashi Kawai
2nd Author's Affiliation Graduate School of GITS, Waseda University
3rd Author's Name Keiji Ohta
3rd Author's Affiliation Graduate School of GITS, Waseda University
4th Author's Name Yoshimitu Ebine
4th Author's Affiliation SEGA Corporation Creative Center
5th Author's Name Rie Yamaguchi
5th Author's Affiliation SEGA Corporation Creative Center
Date 2004/9/28
Paper # EID2004-20
Volume (vol) vol.104
Number (no) 329
Page pp.pp.-
#Pages 4
Date of Issue