Presentation 2005/3/7
What causes for Dilemma in the so-called Dilemma Games?
Hiroki SAGARA, Jun TANIMOTO,
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Abstract(in English) We deduced that it is possible to define the Dilemma substance in the so-called dilemma games by the fact, a cooperative strategy cannot be dominant. This simple but clear definition can provide a firm way to a quantitative evaluation for the dilemma intensity in order to compare other types of dilemma games, for example, between Chicken and Leader Game. On the pathway of our deductive discussion, two important concepts concerning the Pareto Least and a parameterized expression procedure for the game structure were presented. In particular, the latter concept seems to be quite breakthrough to overview holistic 2×2 game world including Prisoners Dilemma, Chicken, Stag Hunt, Leader and Hero Game. And a practical explanation going through 2×2 and 3×3 game was presented about what we defined as the dilemma substance seems to be plausible from the viewpoint of the Replicator Dynamics.
Keyword(in Japanese) (See Japanese page)
Keyword(in English) Prisoners Dilemma / Replicator Dynamics
Paper # AI2004-78
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Committee AI
Conference Date 2005/3/7(1days)
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Registration To Artificial Intelligence and Knowledge-Based Processing (AI)
Language JPN
Title (in Japanese) (See Japanese page)
Sub Title (in Japanese) (See Japanese page)
Title (in English) What causes for Dilemma in the so-called Dilemma Games?
Sub Title (in English)
Keyword(1) Prisoners Dilemma
Keyword(2) Replicator Dynamics
1st Author's Name Hiroki SAGARA
1st Author's Affiliation Interdisciplinary Graduate School of Engineering Sciences, Kyushu University()
2nd Author's Name Jun TANIMOTO
2nd Author's Affiliation Interdisciplinary Graduate School of Engineering Sciences, Kyushu University
Date 2005/3/7
Paper # AI2004-78
Volume (vol) vol.104
Number (no) 726
Page pp.pp.-
#Pages 6
Date of Issue