Presentation 2004/10/15
The Influence of Network Delays on Consistency and Fairness among Players in Networked Games
Takahiro YASUI, Yutaka ISHIBASHI,
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Abstract(in Japanese) (See Japanese page)
Abstract(in English) This report investigates the influence of network delays and delay jitter on the consistency and fairness among players in networked racing games. To maintain the consistency and fairness, we deal with the Δ-causality control as causality control and dead-reckoning as prediction control. By experiment, we make a performance comparison among the Δ-causality scheme, the dead-reckoning scheme, a scheme which carries out the A-causality control and dead-reckoning together, and a scheme which performs neither of the two types of control. As a result, we show that the combination use of the two types of control can keep the consistency and fairness in good condition.
Keyword(in Japanese) (See Japanese page)
Keyword(in English) Networked racing game / Consistency / Fairness / Causality control / Dead-reckoning / Experiment
Paper # NS2004-138
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Committee NS
Conference Date 2004/10/15(1days)
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Registration To Network Systems(NS)
Language JPN
Title (in Japanese) (See Japanese page)
Sub Title (in Japanese) (See Japanese page)
Title (in English) The Influence of Network Delays on Consistency and Fairness among Players in Networked Games
Sub Title (in English)
Keyword(1) Networked racing game
Keyword(2) Consistency
Keyword(3) Fairness
Keyword(4) Causality control
Keyword(5) Dead-reckoning
Keyword(6) Experiment
1st Author's Name Takahiro YASUI
1st Author's Affiliation Department of Computer Science and Engineering, Graduate School of Engineering, Nagoya Institute of Technology()
2nd Author's Name Yutaka ISHIBASHI
2nd Author's Affiliation Department of Computer Science and Engineering, Graduate School of Engineering, Nagoya Institute of Technology
Date 2004/10/15
Paper # NS2004-138
Volume (vol) vol.104
Number (no) 354
Page pp.pp.-
#Pages 4
Date of Issue