Presentation 2001/12/8
An Asynchronous Individualized Learning System with Synchronous Game Mechanism for Learning Communication
Nobuyoshi YONEZAWA, Masaya KINOU, Kouji YAMAMOTO,
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Abstract(in Japanese) (See Japanese page)
Abstract(in English) We have changed the individualized language learning system called 'Situation- and Context-Dependent' into a group learning system. The new system has two learning modes, an asynchronous mode and a synchronous mode. A learner can switch the learning mode from one to another mode alternately during learning. In an asynchronous mode, learners communicate with a chat and study individually. In a synchronous mode, control of each learning system synchronizes and learners study together using a common teaching data on display. A learner can study at their own pace and preserve a desire to learn, because the system removes a feeling of loneliness, avoids boredom and provokes spontaneous learning.
Keyword(in Japanese) (See Japanese page)
Keyword(in English) Game / Group Learning / Synchronous Learning / Asynchronous Learning / Language Learning
Paper # ET2001-75
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Committee ET
Conference Date 2001/12/8(1days)
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Paper Information
Registration To Educational Technology (ET)
Language JPN
Title (in Japanese) (See Japanese page)
Sub Title (in Japanese) (See Japanese page)
Title (in English) An Asynchronous Individualized Learning System with Synchronous Game Mechanism for Learning Communication
Sub Title (in English)
Keyword(1) Game
Keyword(2) Group Learning
Keyword(3) Synchronous Learning
Keyword(4) Asynchronous Learning
Keyword(5) Language Learning
1st Author's Name Nobuyoshi YONEZAWA
1st Author's Affiliation Depertment of Engineering, Kogakuin University()
2nd Author's Name Masaya KINOU
2nd Author's Affiliation Depertment of Engineering, Kogakuin University
3rd Author's Name Kouji YAMAMOTO
3rd Author's Affiliation Depertment of Engineering, Kogakuin University
Date 2001/12/8
Paper # ET2001-75
Volume (vol) vol.101
Number (no) 506
Page pp.pp.-
#Pages 5
Date of Issue