Presentation 1998/10/9
Instruction Strategy of a Simulation Game for Education of Information Processing Ability
Yukuo ISOMOTO, Uchuu NAKANO, Hatsuo YAMASAKI,
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Abstract(in English) In Information age at the present time, it is important to educate ability of originality and creativity on information processing techinichs. In this paper, as a case study by a space travel Simulation game "SpaceShip", the authors discuss instruction strategy for creative information processing ability. In the game, accerelation time and its strength of the rocket engine should be controled by a learner, who should know Newton Kinematics and numerical solution of its diferential equation. In the text, the authors show design and mathematical model of SpaceShip.
Keyword(in Japanese) (See Japanese page)
Keyword(in English) Creativity / Information Education / Simulation / Space Travel / Kenematics
Paper # ET98-69
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Committee ET
Conference Date 1998/10/9(1days)
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Registration To Educational Technology (ET)
Language JPN
Title (in Japanese) (See Japanese page)
Sub Title (in Japanese) (See Japanese page)
Title (in English) Instruction Strategy of a Simulation Game for Education of Information Processing Ability
Sub Title (in English)
Keyword(1) Creativity
Keyword(2) Information Education
Keyword(3) Simulation
Keyword(4) Space Travel
Keyword(5) Kenematics
1st Author's Name Yukuo ISOMOTO
1st Author's Affiliation Institute of Natural Science, Nagoya City University()
2nd Author's Name Uchuu NAKANO
2nd Author's Affiliation Institute of Natural Science, Nagoya City University
3rd Author's Name Hatsuo YAMASAKI
3rd Author's Affiliation Meijo University
Date 1998/10/9
Paper # ET98-69
Volume (vol) vol.98
Number (no) 310
Page pp.pp.-
#Pages 8
Date of Issue