Presentation | 1997/10/24 Realization of JAVA Learning Environment using CG Generation Kenichi Sugihara, |
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PDF Download Page | PDF download Page Link |
Abstract(in Japanese) | (See Japanese page) |
Abstract(in English) | In this JAVA Programming Instruction, CG generated by Fractal or Chaos theory are main objects of programming. The learners are expected to make original CG works using unit CG program as materials. In this learning environment, there are unit CG programs that generate unit CG image and various routines that process unit image into animation or multiplied images, that is, typical CG works of art. In this system, the students are expected to learn JAVA programming with high motivation because of strange and beautiful images of Chaos or Fractal. These CG images can also be used as the art work for the students of art. |
Keyword(in Japanese) | (See Japanese page) |
Keyword(in English) | JAVA / Programming Instruction / CG / Animation / Fractal / Chaos |
Paper # | ET97-63 |
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Conference Information | |
Committee | ET |
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Conference Date | 1997/10/24(1days) |
Place (in Japanese) | (See Japanese page) |
Place (in English) | |
Topics (in Japanese) | (See Japanese page) |
Topics (in English) | |
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Vice Chair | |
Secretary | |
Assistant |
Paper Information | |
Registration To | Educational Technology (ET) |
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Language | JPN |
Title (in Japanese) | (See Japanese page) |
Sub Title (in Japanese) | (See Japanese page) |
Title (in English) | Realization of JAVA Learning Environment using CG Generation |
Sub Title (in English) | |
Keyword(1) | JAVA |
Keyword(2) | Programming Instruction |
Keyword(3) | CG |
Keyword(4) | Animation |
Keyword(5) | Fractal |
Keyword(6) | Chaos |
1st Author's Name | Kenichi Sugihara |
1st Author's Affiliation | Ogaki Women's College Dept of International Studies() |
Date | 1997/10/24 |
Paper # | ET97-63 |
Volume (vol) | vol.97 |
Number (no) | 340 |
Page | pp.pp.- |
#Pages | 7 |
Date of Issue |