Presentation 1997/10/24
Realization of JAVA Learning Environment using CG Generation
Kenichi Sugihara,
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Abstract(in Japanese) (See Japanese page)
Abstract(in English) In this JAVA Programming Instruction, CG generated by Fractal or Chaos theory are main objects of programming. The learners are expected to make original CG works using unit CG program as materials. In this learning environment, there are unit CG programs that generate unit CG image and various routines that process unit image into animation or multiplied images, that is, typical CG works of art. In this system, the students are expected to learn JAVA programming with high motivation because of strange and beautiful images of Chaos or Fractal. These CG images can also be used as the art work for the students of art.
Keyword(in Japanese) (See Japanese page)
Keyword(in English) JAVA / Programming Instruction / CG / Animation / Fractal / Chaos
Paper # ET97-63
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Conference Information
Committee ET
Conference Date 1997/10/24(1days)
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Paper Information
Registration To Educational Technology (ET)
Language JPN
Title (in Japanese) (See Japanese page)
Sub Title (in Japanese) (See Japanese page)
Title (in English) Realization of JAVA Learning Environment using CG Generation
Sub Title (in English)
Keyword(1) JAVA
Keyword(2) Programming Instruction
Keyword(3) CG
Keyword(4) Animation
Keyword(5) Fractal
Keyword(6) Chaos
1st Author's Name Kenichi Sugihara
1st Author's Affiliation Ogaki Women's College Dept of International Studies()
Date 1997/10/24
Paper # ET97-63
Volume (vol) vol.97
Number (no) 340
Page pp.pp.-
#Pages 7
Date of Issue