Presentation | 1993/12/16 A Method of Texture Mapping : A Parallel Texture Mapping Technique for a Visual System of Flight Simulator Kagenori Kajihara, |
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Abstract(in Japanese) | (See Japanese page) |
Abstract(in English) | A visual system for flight simulator is one of the most advanced application of realtime computer graphics(CG)and realizes its high image generation capability by parallel processing of pixels.A conventional visual system generates desired texture pattern by mixing a few patterns of dozens of basic patterns stored in texture map memory.Recently,to simulate actual particular area precisely,visual systems are required to use geospecific textures made from the aerial photographes of the tarfget areas.It is a big problem of cost that each pixel-processor provides large redundant texture map memory indivisually.This paper presents a method of mapping textures to multiple pixels from a common texture map memory in parallel and the resulting images by emulation. |
Keyword(in Japanese) | (See Japanese page) |
Keyword(in English) | visual system / realtime computer graphics / texture mapping / Mipmap |
Paper # | PRU93-98 |
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Conference Information | |
Committee | PRU |
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Conference Date | 1993/12/16(1days) |
Place (in Japanese) | (See Japanese page) |
Place (in English) | |
Topics (in Japanese) | (See Japanese page) |
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Paper Information | |
Registration To | Pattern Recognition and Understanding (PRU) |
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Language | JPN |
Title (in Japanese) | (See Japanese page) |
Sub Title (in Japanese) | (See Japanese page) |
Title (in English) | A Method of Texture Mapping : A Parallel Texture Mapping Technique for a Visual System of Flight Simulator |
Sub Title (in English) | |
Keyword(1) | visual system |
Keyword(2) | realtime computer graphics |
Keyword(3) | texture mapping |
Keyword(4) | Mipmap |
1st Author's Name | Kagenori Kajihara |
1st Author's Affiliation | Mitsubishi Precision Co.,LTD() |
Date | 1993/12/16 |
Paper # | PRU93-98 |
Volume (vol) | vol.93 |
Number (no) | 395 |
Page | pp.pp.- |
#Pages | 8 |
Date of Issue |