Presentation 1993/12/16
A Method of Texture Mapping : A Parallel Texture Mapping Technique for a Visual System of Flight Simulator
Kagenori Kajihara,
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Abstract(in Japanese) (See Japanese page)
Abstract(in English) A visual system for flight simulator is one of the most advanced application of realtime computer graphics(CG)and realizes its high image generation capability by parallel processing of pixels.A conventional visual system generates desired texture pattern by mixing a few patterns of dozens of basic patterns stored in texture map memory.Recently,to simulate actual particular area precisely,visual systems are required to use geospecific textures made from the aerial photographes of the tarfget areas.It is a big problem of cost that each pixel-processor provides large redundant texture map memory indivisually.This paper presents a method of mapping textures to multiple pixels from a common texture map memory in parallel and the resulting images by emulation.
Keyword(in Japanese) (See Japanese page)
Keyword(in English) visual system / realtime computer graphics / texture mapping / Mipmap
Paper # PRU93-98
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Conference Information
Committee PRU
Conference Date 1993/12/16(1days)
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Paper Information
Registration To Pattern Recognition and Understanding (PRU)
Language JPN
Title (in Japanese) (See Japanese page)
Sub Title (in Japanese) (See Japanese page)
Title (in English) A Method of Texture Mapping : A Parallel Texture Mapping Technique for a Visual System of Flight Simulator
Sub Title (in English)
Keyword(1) visual system
Keyword(2) realtime computer graphics
Keyword(3) texture mapping
Keyword(4) Mipmap
1st Author's Name Kagenori Kajihara
1st Author's Affiliation Mitsubishi Precision Co.,LTD()
Date 1993/12/16
Paper # PRU93-98
Volume (vol) vol.93
Number (no) 395
Page pp.pp.-
#Pages 8
Date of Issue