Presentation | 2000/7/11 Learning of minimax strategy by a support vector machine Hirotaka Niitsuma, Shin Ishii, |
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Abstract(in Japanese) | (See Japanese page) |
Abstract(in English) | In this article, we propose a method to acquire a state-value function of the minimax strategy, using a support vector machine(SVM). Our method can be applied to tasks whose state is represented by a bit row. Examples are games. We apply our method to the game of'Tic-Tac-Toe'. By introducing a kernel function based on bit operations, efficient computation is achieved. Consequently, SVM obtains the compressed representation of the state-value function. The trained player can then retrieve the compressed state-value function efficiently. |
Keyword(in Japanese) | (See Japanese page) |
Keyword(in English) | support vector machine / Tic-Tac-Toe / bit board / minimax strategy |
Paper # | NC2000-50 |
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Committee | NC |
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Conference Date | 2000/7/11(1days) |
Place (in Japanese) | (See Japanese page) |
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Registration To | Neurocomputing (NC) |
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Language | JPN |
Title (in Japanese) | (See Japanese page) |
Sub Title (in Japanese) | (See Japanese page) |
Title (in English) | Learning of minimax strategy by a support vector machine |
Sub Title (in English) | |
Keyword(1) | support vector machine |
Keyword(2) | Tic-Tac-Toe |
Keyword(3) | bit board |
Keyword(4) | minimax strategy |
1st Author's Name | Hirotaka Niitsuma |
1st Author's Affiliation | CREST, Japan Science and Technology Corporation() |
2nd Author's Name | Shin Ishii |
2nd Author's Affiliation | Nara institute of Science and Technology:CREST, Japan Science and Technology Corporation |
Date | 2000/7/11 |
Paper # | NC2000-50 |
Volume (vol) | vol.100 |
Number (no) | 191 |
Page | pp.pp.- |
#Pages | 8 |
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