Presentation 2000/7/11
Learning of minimax strategy by a support vector machine
Hirotaka Niitsuma, Shin Ishii,
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Abstract(in English) In this article, we propose a method to acquire a state-value function of the minimax strategy, using a support vector machine(SVM). Our method can be applied to tasks whose state is represented by a bit row. Examples are games. We apply our method to the game of'Tic-Tac-Toe'. By introducing a kernel function based on bit operations, efficient computation is achieved. Consequently, SVM obtains the compressed representation of the state-value function. The trained player can then retrieve the compressed state-value function efficiently.
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Keyword(in English) support vector machine / Tic-Tac-Toe / bit board / minimax strategy
Paper # NC2000-50
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Committee NC
Conference Date 2000/7/11(1days)
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Registration To Neurocomputing (NC)
Language JPN
Title (in Japanese) (See Japanese page)
Sub Title (in Japanese) (See Japanese page)
Title (in English) Learning of minimax strategy by a support vector machine
Sub Title (in English)
Keyword(1) support vector machine
Keyword(2) Tic-Tac-Toe
Keyword(3) bit board
Keyword(4) minimax strategy
1st Author's Name Hirotaka Niitsuma
1st Author's Affiliation CREST, Japan Science and Technology Corporation()
2nd Author's Name Shin Ishii
2nd Author's Affiliation Nara institute of Science and Technology:CREST, Japan Science and Technology Corporation
Date 2000/7/11
Paper # NC2000-50
Volume (vol) vol.100
Number (no) 191
Page pp.pp.-
#Pages 8
Date of Issue