Presentation 2002/1/3
A Study on Behavioral Structure of Artificial Market based on Adaptive Hyper-game
Takahiro HAMADA, Hidenori KAWAMURA, Masahito YAMAMOTO, Azuma OHUCHI,
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Abstract(in English) In generally, we often play a game against the entity, which we do not know what really is. In the case, the result of the game is often dependent on the scale of participant and the other players' strategies, but we may not get their information. And all we can know is the result. We are to investigate the player's behavior and the behavior as a whole of players in such the environment. So, we make a simple model to study the behavior of players when against the entity Whose decision-making system is not clearly known to them.
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Keyword(in English) hypergame / minority game / sense of values
Paper # AI2001-72
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Committee AI
Conference Date 2002/1/3(1days)
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Registration To Artificial Intelligence and Knowledge-Based Processing (AI)
Language JPN
Title (in Japanese) (See Japanese page)
Sub Title (in Japanese) (See Japanese page)
Title (in English) A Study on Behavioral Structure of Artificial Market based on Adaptive Hyper-game
Sub Title (in English)
Keyword(1) hypergame
Keyword(2) minority game
Keyword(3) sense of values
1st Author's Name Takahiro HAMADA
1st Author's Affiliation Graduate School of Engineering, Hokkaido University()
2nd Author's Name Hidenori KAWAMURA
2nd Author's Affiliation Graduate School of Engineering, Hokkaido University
3rd Author's Name Masahito YAMAMOTO
3rd Author's Affiliation Graduate School of Engineering, Hokkaido University
4th Author's Name Azuma OHUCHI
4th Author's Affiliation Graduate School of Engineering, Hokkaido University
Date 2002/1/3
Paper # AI2001-72
Volume (vol) vol.101
Number (no) 536
Page pp.pp.-
#Pages 8
Date of Issue