Presentation 1999/3/18
Interactive Reconstruction of Architectures for the Landscape Simulation
Kazunari Kawamura, Toshimitsu Tanaka, Noboru Ohnishi,
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Abstract(in English) In this paper, we propose a new approach for reconstructing existing architectures from some photographs for the landscape simulation. Stereo vision techniques are employed. For accurate shape reconstruction, two cameras must be located far each other. To realize free camera allocation, we calibrate the camera position and direction from three ridge-lines crossing at right angles in each photograph and alength of them. By two photographs calibrated by the same ridge-lines, we reconstruct 3D shapes of architectures by stereo vision. And then correcting process is executed with parallelism and perpendicularity of edges. Finally, we get textures of the reconstructed architecture from its photographs. Experimental results confirmed that our approach can reconstruct architectures within an error of 1.0% with enough length of base line. In case of low precision, we obtain good architecture by shape correction.
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Keyword(in English) landscape simulation / construction of 3D model / camera calibration
Paper # PRMU98-253
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Conference Information
Committee PRMU
Conference Date 1999/3/18(1days)
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Registration To Pattern Recognition and Media Understanding (PRMU)
Language JPN
Title (in Japanese) (See Japanese page)
Sub Title (in Japanese) (See Japanese page)
Title (in English) Interactive Reconstruction of Architectures for the Landscape Simulation
Sub Title (in English)
Keyword(1) landscape simulation
Keyword(2) construction of 3D model
Keyword(3) camera calibration
1st Author's Name Kazunari Kawamura
1st Author's Affiliation Graduate School of Engineering, Nagoya University()
2nd Author's Name Toshimitsu Tanaka
2nd Author's Affiliation Nagoya University Computation Center
3rd Author's Name Noboru Ohnishi
3rd Author's Affiliation RIKEN BMC Research Center
Date 1999/3/18
Paper # PRMU98-253
Volume (vol) vol.98
Number (no) 677
Page pp.pp.-
#Pages 8
Date of Issue