Presentation 1999/3/18
A Linear Method for Camera-Pose Estimation from Three Affine Views
Toshihiro KOBAYASHI, Goki INOUE, QUAN Long, Yuichi OHTA,
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Abstract(in English) For realizing the Mixed Reality, virtual objects created by computer should be displayed appropriately on the observer's HMD. Therefore, it is necessary to establish a method that estimates the camera pose at observer's view point in real time. In this paper, we describe a linear method for estimating the camera pose from only three affine views; i.e., without position and/or pose sensors. Methods to increase the stability of the estimation results are also described with experimental results.
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Keyword(in English) Mixed Reality / Affine view / camera pose / linear method
Paper # PRMU98-245
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Conference Information
Committee PRMU
Conference Date 1999/3/18(1days)
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Registration To Pattern Recognition and Media Understanding (PRMU)
Language JPN
Title (in Japanese) (See Japanese page)
Sub Title (in Japanese) (See Japanese page)
Title (in English) A Linear Method for Camera-Pose Estimation from Three Affine Views
Sub Title (in English)
Keyword(1) Mixed Reality
Keyword(2) Affine view
Keyword(3) camera pose
Keyword(4) linear method
1st Author's Name Toshihiro KOBAYASHI
1st Author's Affiliation Institute of Information Sciences and Electronics, University of Tsukuba()
2nd Author's Name Goki INOUE
2nd Author's Affiliation Institute of Information Sciences and Electronics, University of Tsukuba
3rd Author's Name QUAN Long
3rd Author's Affiliation CNRS-GRAVIR-INRIA
4th Author's Name Yuichi OHTA
4th Author's Affiliation Institute of Information Sciences and Electronics, University of Tsukuba
Date 1999/3/18
Paper # PRMU98-245
Volume (vol) vol.98
Number (no) 677
Page pp.pp.-
#Pages 8
Date of Issue