Presentation | 1996/12/20 Graphics Processor with Scalable MIMD Structure for Virtual Reality System Tsuneo Ikedo, |
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PDF Download Page | PDF download Page Link |
Abstract(in Japanese) | (See Japanese page) |
Abstract(in English) | The graphics processor with 12 embedded graphics functions was developed for creating the virtual reality image in real time. Phong and bump mapped shading, reflection and refraction mapping, gaseous object rendering, and video mapping are incorporated fully in single chipped hardware with MIMD structure. Shaded and texture mapped pixel is rendered at 3.8ns (1.2 million triangle polygon/s with 100 pixels) with hidden surface removal. The chip is fabricated with 940,000 gates standard cell, 0.3 micron CMOS. This paper describes the hardware architecture and implementation technologies of this chip. |
Keyword(in Japanese) | (See Japanese page) |
Keyword(in English) | virtual reality / graphics processor / Phong shading / bump mapping / Anti-aliasing |
Paper # | PRMU96-128 |
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Conference Information | |
Committee | PRMU |
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Conference Date | 1996/12/20(1days) |
Place (in Japanese) | (See Japanese page) |
Place (in English) | |
Topics (in Japanese) | (See Japanese page) |
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Paper Information | |
Registration To | Pattern Recognition and Media Understanding (PRMU) |
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Language | JPN |
Title (in Japanese) | (See Japanese page) |
Sub Title (in Japanese) | (See Japanese page) |
Title (in English) | Graphics Processor with Scalable MIMD Structure for Virtual Reality System |
Sub Title (in English) | |
Keyword(1) | virtual reality |
Keyword(2) | graphics processor |
Keyword(3) | Phong shading |
Keyword(4) | bump mapping |
Keyword(5) | Anti-aliasing |
1st Author's Name | Tsuneo Ikedo |
1st Author's Affiliation | Computer Architecture Laboratory The University of Aizu() |
Date | 1996/12/20 |
Paper # | PRMU96-128 |
Volume (vol) | vol.96 |
Number (no) | 436 |
Page | pp.pp.- |
#Pages | 15 |
Date of Issue |