Presentation 1996/12/19
Time Critical Rendering based on a participant behavior model
Rika Tanaka, Issei Fujishiro, Tomoko Maruyama,
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Abstract(in English) Time Critical Rendering (TCR) has recently attracted much attention in VR-related communities. TCR is a concept that time-indulgent pursuit of high-quality rendering should be traded for allowing direct control over the timing of rendering according to variable frame rates required for participant interactions, and is expected to play an elementary role in creating immersive virtual environments where responsive interactivity is most crucial. This paper underlies a detailed analysis of human interior evaluation to extend the user behavior model in interior simulation, which was presented at the 79th IPSJ SIGCG workshop (February 1996) [3]. Furthermore, the effectiveness of a new human-insensitive method for controlling LoDs of textures used in image-based VR systems is discussed.
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Paper # PRMU96-115
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Conference Information
Committee PRMU
Conference Date 1996/12/19(1days)
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Registration To Pattern Recognition and Media Understanding (PRMU)
Language JPN
Title (in Japanese) (See Japanese page)
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Title (in English) Time Critical Rendering based on a participant behavior model
Sub Title (in English)
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1st Author's Name Rika Tanaka
1st Author's Affiliation Department of Information Sciences, Ochanomizu University()
2nd Author's Name Issei Fujishiro
2nd Author's Affiliation Department of Information Sciences, Ochanomizu University
3rd Author's Name Tomoko Maruyama
3rd Author's Affiliation Department of Information Sciences, Ochanomizu University
Date 1996/12/19
Paper # PRMU96-115
Volume (vol) vol.96
Number (no) 435
Page pp.pp.-
#Pages 6
Date of Issue