Presentation | 1996/12/19 Time Critical Rendering based on a participant behavior model Rika Tanaka, Issei Fujishiro, Tomoko Maruyama, |
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Abstract(in Japanese) | (See Japanese page) |
Abstract(in English) | Time Critical Rendering (TCR) has recently attracted much attention in VR-related communities. TCR is a concept that time-indulgent pursuit of high-quality rendering should be traded for allowing direct control over the timing of rendering according to variable frame rates required for participant interactions, and is expected to play an elementary role in creating immersive virtual environments where responsive interactivity is most crucial. This paper underlies a detailed analysis of human interior evaluation to extend the user behavior model in interior simulation, which was presented at the 79th IPSJ SIGCG workshop (February 1996) [3]. Furthermore, the effectiveness of a new human-insensitive method for controlling LoDs of textures used in image-based VR systems is discussed. |
Keyword(in Japanese) | (See Japanese page) |
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Paper # | PRMU96-115 |
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Committee | PRMU |
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Conference Date | 1996/12/19(1days) |
Place (in Japanese) | (See Japanese page) |
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Topics (in Japanese) | (See Japanese page) |
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Registration To | Pattern Recognition and Media Understanding (PRMU) |
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Language | JPN |
Title (in Japanese) | (See Japanese page) |
Sub Title (in Japanese) | (See Japanese page) |
Title (in English) | Time Critical Rendering based on a participant behavior model |
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1st Author's Name | Rika Tanaka |
1st Author's Affiliation | Department of Information Sciences, Ochanomizu University() |
2nd Author's Name | Issei Fujishiro |
2nd Author's Affiliation | Department of Information Sciences, Ochanomizu University |
3rd Author's Name | Tomoko Maruyama |
3rd Author's Affiliation | Department of Information Sciences, Ochanomizu University |
Date | 1996/12/19 |
Paper # | PRMU96-115 |
Volume (vol) | vol.96 |
Number (no) | 435 |
Page | pp.pp.- |
#Pages | 6 |
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