Presentation 1998/3/12
A Virtual Camera System Generating Soccer Scenes from an Arbitrary Point of View
Kentaro Matsui, Kazumi Hirano, Toshimitsu Tanaka, Noboru Ohnishi,
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Abstract(in Japanese) (See Japanese page)
Abstract(in English) In order to create more realistic soccer scene from TV images, we have developed an image synthesis system which generates an image sequence from the viewpoint of a player on the field. This system is based on the camera calibration theory. First, the system determines camera parameters from a TV image by using intersection points of white lines, goal posts and a goal bar. Secondly, it extracts players and a ball in each image and estimates their positions in the world coordinate system. Finally, it applies suitable motion to the players at their respective positions and generates computer graphics animation from the viewpoint of any player selected by a user.
Keyword(in Japanese) (See Japanese page)
Keyword(in English) camera calibration / 3D position recovery / player extraction / ball extraction
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Conference Information
Committee PRMU
Conference Date 1998/3/12(1days)
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Registration To Pattern Recognition and Media Understanding (PRMU)
Language JPN
Title (in Japanese) (See Japanese page)
Sub Title (in Japanese) (See Japanese page)
Title (in English) A Virtual Camera System Generating Soccer Scenes from an Arbitrary Point of View
Sub Title (in English)
Keyword(1) camera calibration
Keyword(2) 3D position recovery
Keyword(3) player extraction
Keyword(4) ball extraction
1st Author's Name Kentaro Matsui
1st Author's Affiliation Graduate Shool of Engineering, Nagoya University()
2nd Author's Name Kazumi Hirano
2nd Author's Affiliation Shool of Engineering, Nagoya University
3rd Author's Name Toshimitsu Tanaka
3rd Author's Affiliation Nagoya University Computation Center
4th Author's Name Noboru Ohnishi
4th Author's Affiliation Graduate Shool of Engineering, Nagoya University
Date 1998/3/12
Paper #
Volume (vol) vol.97
Number (no) 595
Page pp.pp.-
#Pages 8
Date of Issue