Presentation 2001/6/4
Effect of Auditory Cue on Wayfinding in Virtual Maze
Naoaki Yamamoto, Noriyuki Kitajima, Takashi Takeda,
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Abstract(in English) Visual landmarks seem to be important findway in an unfamiliar town. Here we studied the role of auditory signal as landmark using virtual reality technology called iPT. One of twelve loud speakers, which were set on IPT, presented while noise and was changed to a next speaker serially to simulale sound from a constant position in virtual maze. Subject's tasks were to search five symbols in the maze and to draw the symbols on a map after searching. It was found that performance of wayfinding tend to be better with sound condition than with no sound condition, however, the difference wasn't significant statistically.
Keyword(in Japanese) (See Japanese page)
Keyword(in English) Virtual Maze / Wayfinding / Auditory Cue / Cognitive Map / IPT
Paper # MVE2001-14
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Conference Information
Committee MVE
Conference Date 2001/6/4(1days)
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Paper Information
Registration To Media Experience and Virtual Environment (MVE)
Language JPN
Title (in Japanese) (See Japanese page)
Sub Title (in Japanese) (See Japanese page)
Title (in English) Effect of Auditory Cue on Wayfinding in Virtual Maze
Sub Title (in English)
Keyword(1) Virtual Maze
Keyword(2) Wayfinding
Keyword(3) Auditory Cue
Keyword(4) Cognitive Map
Keyword(5) IPT
1st Author's Name Naoaki Yamamoto
1st Author's Affiliation Graduate School of Engineering, Nagasaki Institute of Applied Science()
2nd Author's Name Noriyuki Kitajima
2nd Author's Affiliation Faculty of Engineering, Nagasaki Institute of Applied Science
3rd Author's Name Takashi Takeda
3rd Author's Affiliation Faculty of Human Environment, Nagasaki Institute of Applied Science
Date 2001/6/4
Paper # MVE2001-14
Volume (vol) vol.101
Number (no) 109
Page pp.pp.-
#Pages 4
Date of Issue