Presentation | 2001/3/15 Design and Implementation of Interface for 3D Virtual Worlds Using VRML and Java Kenichi Hoshino, Susumu Shibusawa, |
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Abstract(in Japanese) | (See Japanese page) |
Abstract(in English) | 3D virtual worlds are similar to the real world much more than 2D maps, and users can easily see and understand 3D virtual worlds, which are characteristics of 3D virtual worlds. But 3D virtual worlds have a problem that users can get lost eisily when the worlds are extensive. In this paper, we try to solve the problem using VRML and Java which functions are assured on the Internet, and we have designed and implemented a navigation interface using a 2D map and functions of the 3D coordinate indication and language indication. Using this interface, users can move more easily and more flexibility in the 3D virtual worlds, and this user interface has reduced the problem. |
Keyword(in Japanese) | (See Japanese page) |
Keyword(in English) | VRML / Java / 3D Virtual World / Navigation Interface |
Paper # | MVE2000-115 |
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Committee | MVE |
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Conference Date | 2001/3/15(1days) |
Place (in Japanese) | (See Japanese page) |
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Topics (in Japanese) | (See Japanese page) |
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Registration To | Media Experience and Virtual Environment (MVE) |
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Language | JPN |
Title (in Japanese) | (See Japanese page) |
Sub Title (in Japanese) | (See Japanese page) |
Title (in English) | Design and Implementation of Interface for 3D Virtual Worlds Using VRML and Java |
Sub Title (in English) | |
Keyword(1) | VRML |
Keyword(2) | Java |
Keyword(3) | 3D Virtual World |
Keyword(4) | Navigation Interface |
1st Author's Name | Kenichi Hoshino |
1st Author's Affiliation | Department of Computer and Information Scienses, Faculty of Engineering, Ibaraki University() |
2nd Author's Name | Susumu Shibusawa |
2nd Author's Affiliation | Department of Computer and Information Scienses, Faculty of Engineering, Ibaraki University |
Date | 2001/3/15 |
Paper # | MVE2000-115 |
Volume (vol) | vol.100 |
Number (no) | 716 |
Page | pp.pp.- |
#Pages | 8 |
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