Presentation 2000/10/12
An investigation of an effective display of a height in an immersive virtual reality System.
Hiroyuki Umemura, Hiroshi Watanabe, Katsunori Matsuoka,
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Abstract(in English) We investigate how to efficiently display a height in a virtual reality system CAVE. We manupilated visual 3-D cues in each stimulus which simulates a high place and asked subjects a perceived height. The result indicates that(1)perceived heights were underestimated in all conditions, (2)the effect of binocular disparity was weakened when a simulated height was more than 10 meters, (3)a variance of perceived heights between subjects was large when only size cue was available, (4)an effect of view direction was seen in experimental conditions which contained monocular 3-D cues. With these results, we discussed the efficient method for the display of a high place.
Keyword(in Japanese) (See Japanese page)
Keyword(in English) height / virtual space / vision / 3-Dcues
Paper # MVE2000-68
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Conference Information
Committee MVE
Conference Date 2000/10/12(1days)
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Registration To Media Experience and Virtual Environment (MVE)
Language JPN
Title (in Japanese) (See Japanese page)
Sub Title (in Japanese) (See Japanese page)
Title (in English) An investigation of an effective display of a height in an immersive virtual reality System.
Sub Title (in English)
Keyword(1) height
Keyword(2) virtual space
Keyword(3) vision
Keyword(4) 3-Dcues
1st Author's Name Hiroyuki Umemura
1st Author's Affiliation Department of Information Optics, Osaka National Research Institute()
2nd Author's Name Hiroshi Watanabe
2nd Author's Affiliation Department of Information Optics, Osaka National Research Institute
3rd Author's Name Katsunori Matsuoka
3rd Author's Affiliation Department of Information Optics, Osaka National Research Institute
Date 2000/10/12
Paper # MVE2000-68
Volume (vol) vol.100
Number (no) 357
Page pp.pp.-
#Pages 6
Date of Issue