Presentation 1998/6/1
Measurements of Human Biological Information During the Use of Multimedia Systems
Akinari ITO, Satoshi USA, Yoshihiro ITO, Eiji YODOGAWA, Yasunori MOCHIDA,
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Abstract(in English) This paper describes an objective estimation of the effects of interactive multimedia. Concentration degree during a video game was measured with biological information obtained from pulse wave, breathing, GSR and eye-movement. Multiple regression analysis show that the correlation between pulse rate, breathing and concentration is high(0.93). A proficient player of a driving game tends to breath in just before difficult cornering, and his gaze points are distributed farther than the game monitor position.
Keyword(in Japanese) (See Japanese page)
Keyword(in English) Video games / eye-movement / breathing / pulse wave / GSR / concentration degree
Paper # MVE98-36
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Committee MVE
Conference Date 1998/6/1(1days)
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Paper Information
Registration To Media Experience and Virtual Environment (MVE)
Language JPN
Title (in Japanese) (See Japanese page)
Sub Title (in Japanese) (See Japanese page)
Title (in English) Measurements of Human Biological Information During the Use of Multimedia Systems
Sub Title (in English)
Keyword(1) Video games
Keyword(2) eye-movement
Keyword(3) breathing
Keyword(4) pulse wave
Keyword(5) GSR
Keyword(6) concentration degree
1st Author's Name Akinari ITO
1st Author's Affiliation NEC()
2nd Author's Name Satoshi USA
2nd Author's Affiliation Kogakuin Univ.:YAMAGHA
3rd Author's Name Yoshihiro ITO
3rd Author's Affiliation Graduate Course in Informatics, Kogakuin University
4th Author's Name Eiji YODOGAWA
4th Author's Affiliation Graduate Course in Informatics, Kogakuin University
5th Author's Name Yasunori MOCHIDA
5th Author's Affiliation Graduate Course in Informatics, Kogakuin University
Date 1998/6/1
Paper # MVE98-36
Volume (vol) vol.98
Number (no) 97
Page pp.pp.-
#Pages 8
Date of Issue