Presentation 1998/7/24
Grobal Motion Estimation for Static Sprite Production And Its Application to Video Coding
Kumi Jinzenji, Hiroshi Watanabe, Satoshi Ishibashi, Naoki Kobayashi,
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Abstract(in Japanese) (See Japanese page)
Abstract(in English) In static sprite coding, accuracy of produced static sprite has a strong effect on coding efficiency, SNR and subjectivity. Grobal Motion Estimation (GME) which is not sensitive to outlier data is desired to produce a stable static sprite from video sequence. In this paper, new GME which is not sensitive to outlier data is proposed. Then, using the proposed GME, coding efficiency and decoded image quality are evaluated in (1) Local motion compensation video coding, (2) GMC coding, (3) dynamic sprite coding and (4) static sprite coding of MPEG-4VM Ver.11. Consequently, static sprite coding achieved the highest coding efficiency among them.
Keyword(in Japanese) (See Japanese page)
Keyword(in English) MPEG-4 / Static spite / Grobal motion compensation (GMC) / Video coding
Paper # IE98-36,PRMU98-59,MVE98-59
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Conference Information
Committee MVE
Conference Date 1998/7/24(1days)
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Registration To Media Experience and Virtual Environment (MVE)
Language JPN
Title (in Japanese) (See Japanese page)
Sub Title (in Japanese) (See Japanese page)
Title (in English) Grobal Motion Estimation for Static Sprite Production And Its Application to Video Coding
Sub Title (in English)
Keyword(1) MPEG-4
Keyword(2) Static spite
Keyword(3) Grobal motion compensation (GMC)
Keyword(4) Video coding
1st Author's Name Kumi Jinzenji
1st Author's Affiliation NTT Human Interface Labs.()
2nd Author's Name Hiroshi Watanabe
2nd Author's Affiliation NTT Human Interface Labs.
3rd Author's Name Satoshi Ishibashi
3rd Author's Affiliation NTT Human Interface Labs.
4th Author's Name Naoki Kobayashi
4th Author's Affiliation NTT Human Interface Labs.
Date 1998/7/24
Paper # IE98-36,PRMU98-59,MVE98-59
Volume (vol) vol.98
Number (no) 208
Page pp.pp.-
#Pages 7
Date of Issue