Presentation | 1998/7/23 Mutual Conversion between 3-D Images and Light Rays Keisuke TAKEUCHI, Takeshi NAEMURA, Hiroshi HARASHIMA, |
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Abstract(in Japanese) | (See Japanese page) |
Abstract(in English) | As an intermediate format of 3-D visual data, ray-based representation has been proposed. In practical use, light rays are sampled for processing by computers. In other words, four parameters which represent the position and direction of light rays are discretized. However, if the sampling is not proper, it is probable that original images are not reproduced correctly from the light rays. In this paper, we discuss the effects of the sampling on the assumption of particular ray representation method and camera arrangement. Furthermore, we present an efficient sampling method for correct reproduction of original images. |
Keyword(in Japanese) | (See Japanese page) |
Keyword(in English) | Integrated 3-D Visual Communication / Light Rays / Multiview Images / Sampling |
Paper # | IE98-25, PRMU98-48, MVE98-48 |
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Committee | MVE |
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Conference Date | 1998/7/23(1days) |
Place (in Japanese) | (See Japanese page) |
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Topics (in Japanese) | (See Japanese page) |
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Registration To | Media Experience and Virtual Environment (MVE) |
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Language | JPN |
Title (in Japanese) | (See Japanese page) |
Sub Title (in Japanese) | (See Japanese page) |
Title (in English) | Mutual Conversion between 3-D Images and Light Rays |
Sub Title (in English) | |
Keyword(1) | Integrated 3-D Visual Communication |
Keyword(2) | Light Rays |
Keyword(3) | Multiview Images |
Keyword(4) | Sampling |
1st Author's Name | Keisuke TAKEUCHI |
1st Author's Affiliation | School of Engineering, The University of Tokyo() |
2nd Author's Name | Takeshi NAEMURA |
2nd Author's Affiliation | School of Engineering, The University of Tokyo |
3rd Author's Name | Hiroshi HARASHIMA |
3rd Author's Affiliation | School of Engineering, The University of Tokyo |
Date | 1998/7/23 |
Paper # | IE98-25, PRMU98-48, MVE98-48 |
Volume (vol) | vol.98 |
Number (no) | 207 |
Page | pp.pp.- |
#Pages | 8 |
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