Presentation 1998/3/12
A Shading Method of Flame Consisting of Plane Surface Lights.
Fumiya Kato, Mitsunori Makino,
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Abstract(in Japanese) (See Japanese page)
Abstract(in English) This article proposes a fire model in computer graphics, which can represent various shapes of fire and shadows by fire. In the first place, we assume that a fire consists of a set of particles. In consideration with combustion property, we form a shape of fire by simulating the particles. From the shape, we define its surface as a set of plane light, in order to apply the fire to a light source in ray tracing.
Keyword(in Japanese) (See Japanese page)
Keyword(in English) computer graphics / block dividion method / triangle patch / plane light
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Conference Information
Committee MVE
Conference Date 1998/3/12(1days)
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Registration To Media Experience and Virtual Environment (MVE)
Language JPN
Title (in Japanese) (See Japanese page)
Sub Title (in Japanese) (See Japanese page)
Title (in English) A Shading Method of Flame Consisting of Plane Surface Lights.
Sub Title (in English)
Keyword(1) computer graphics
Keyword(2) block dividion method
Keyword(3) triangle patch
Keyword(4) plane light
1st Author's Name Fumiya Kato
1st Author's Affiliation Department of Information and System Engineering, Faculty of Science and Engineering, Chuo University()
2nd Author's Name Mitsunori Makino
2nd Author's Affiliation Department of Information and System Engineering, Faculty of Science and Engineering, Chuo University
Date 1998/3/12
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Volume (vol) vol.97
Number (no) 597
Page pp.pp.-
#Pages 8
Date of Issue