Presentation 1997/6/3
A simulation technique for distributed virtual environments
Hiroshi Iezaki, Yasushi Ikei,
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Abstract(in Japanese) (See Japanese page)
Abstract(in English) This paper describes the design scheme that satisfies the technical requirements which arise when we build the real-time distributed virtual environment that includes multiple simulation computers connected by the Internet. We argued the methods in which the trajectories of objects around the collision were presented continuously and with less errors in the shared space. After the classes that defined the position and the behavior of objects were classified, the object trajectories were examined by the experiments in terms of four simulation models. The trajectory data were shown quantitatively, and the characteristics of the models were discussed from the points of the event consistency, the real-time interactivity, and the behavioral presence.
Keyword(in Japanese) (See Japanese page)
Keyword(in English) Distributed Virtual Environment / Event Consistency / Real Time Interactivity / Collision Trajectory / Simulation Technique / Virtual Reality
Paper # MVE97-27
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Conference Information
Committee MVE
Conference Date 1997/6/3(1days)
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Registration To Media Experience and Virtual Environment (MVE)
Language JPN
Title (in Japanese) (See Japanese page)
Sub Title (in Japanese) (See Japanese page)
Title (in English) A simulation technique for distributed virtual environments
Sub Title (in English)
Keyword(1) Distributed Virtual Environment
Keyword(2) Event Consistency
Keyword(3) Real Time Interactivity
Keyword(4) Collision Trajectory
Keyword(5) Simulation Technique
Keyword(6) Virtual Reality
1st Author's Name Hiroshi Iezaki
1st Author's Affiliation CSK Hokkaido System()
2nd Author's Name Yasushi Ikei
2nd Author's Affiliation Tokyo Metropolitan Institute of Technology
Date 1997/6/3
Paper # MVE97-27
Volume (vol) vol.97
Number (no) 85
Page pp.pp.-
#Pages 7
Date of Issue