Presentation 2001/4/20
Study on Depth Perception in Immersive Virtual Environments
Youhei Konishi, Naoki Hashimoto, Masayuki Nakajima,
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Abstract(in Japanese) (See Japanese page)
Abstract(in English) In virtual environments realized with an immersive display system like a CAVE, the relationship between the screen and its users is dynamically changed. The depth perception depends on the distance between the user's viewpoint and the screen, therefore, serious depth perception errors occur. In this research, we measured the characteristics of depth perception errors in immersive virtual environments and showed special properties of the depth perception which were different from those of the real world. We also proposed some methods to correct thier errors with these measurement results. These methods enabled us to realize more accurate depth perception.
Keyword(in Japanese) (See Japanese page)
Keyword(in English) immersive virtual environments / depth perception / virtual reality / stereo viewing
Paper # HCS2001-4
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Conference Information
Committee HCS
Conference Date 2001/4/20(1days)
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Paper Information
Registration To Human Communication Science (HCS)
Language JPN
Title (in Japanese) (See Japanese page)
Sub Title (in Japanese) (See Japanese page)
Title (in English) Study on Depth Perception in Immersive Virtual Environments
Sub Title (in English)
Keyword(1) immersive virtual environments
Keyword(2) depth perception
Keyword(3) virtual reality
Keyword(4) stereo viewing
1st Author's Name Youhei Konishi
1st Author's Affiliation Graduate School of Information Science & Engineering, Tokyo Institute of Technology()
2nd Author's Name Naoki Hashimoto
2nd Author's Affiliation Graduate School of Information Science & Engineering, Tokyo Institute of Technology
3rd Author's Name Masayuki Nakajima
3rd Author's Affiliation Graduate School of Information Science & Engineering, Tokyo Institute of Technology
Date 2001/4/20
Paper # HCS2001-4
Volume (vol) vol.101
Number (no) 36
Page pp.pp.-
#Pages 6
Date of Issue