Presentation 2001/4/20
Collision Response with Plastic Deformations
Mitsunori NARA, Masayuki NAKAJIMA,
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Abstract(in English) In this paper, we describe algorithms for creating physically based animation of deformable bodies. To save computational cost, deformations are limited to collision time and elastic deformations are ignored. We augment existing techniques for calculating collision response of rigid bodies to simulate a bouncing behavior of deformable bodies. Kinetic energy of deformable bodies before collision is distributed to kinetic energy after collision and potential energy for plastic deformations. We use some parameters which regulate the distribution of kinetic energy to control collision response with plastic deformations.
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Keyword(in English) Animation / Psysically Based Modeling / Rigid body / Deformable body
Paper # HCS2001-2
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Conference Information
Committee HCS
Conference Date 2001/4/20(1days)
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Registration To Human Communication Science (HCS)
Language JPN
Title (in Japanese) (See Japanese page)
Sub Title (in Japanese) (See Japanese page)
Title (in English) Collision Response with Plastic Deformations
Sub Title (in English)
Keyword(1) Animation
Keyword(2) Psysically Based Modeling
Keyword(3) Rigid body
Keyword(4) Deformable body
1st Author's Name Mitsunori NARA
1st Author's Affiliation Graduate School of Information Science & Engineering, Tokyo Institute of Technology()
2nd Author's Name Masayuki NAKAJIMA
2nd Author's Affiliation Graduate School of Information Science & Engineering, Tokyo Institute of Technology
Date 2001/4/20
Paper # HCS2001-2
Volume (vol) vol.101
Number (no) 36
Page pp.pp.-
#Pages 8
Date of Issue