Presentation 2001/7/18
A suggestion of distributed games object system for PS2
Masato Murayoshi, Shinji Kono,
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Abstract(in English) In case of distributed processing with network games, establishment of direct connection between each client is the problem. Our research has developed VRML viewer, and synchronous tuple network communication system for PlayStation. We used them to build up a game development system for PlayStation. In this paper, we reviewed the system and suggest an object system using distributed processing on the network for PS2.
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Keyword(in English) distributed processing / network game / XML / PS2
Paper # CPSY2001-36
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Conference Information
Committee CPSY
Conference Date 2001/7/18(1days)
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Registration To Computer Systems (CPSY)
Language JPN
Title (in Japanese) (See Japanese page)
Sub Title (in Japanese) (See Japanese page)
Title (in English) A suggestion of distributed games object system for PS2
Sub Title (in English)
Keyword(1) distributed processing
Keyword(2) network game
Keyword(3) XML
Keyword(4) PS2
1st Author's Name Masato Murayoshi
1st Author's Affiliation Specialty of Information Engineering, University of the Ryukyus.()
2nd Author's Name Shinji Kono
2nd Author's Affiliation Specialty of Information Engineering, University of the Ryukyus.
Date 2001/7/18
Paper # CPSY2001-36
Volume (vol) vol.101
Number (no) 216
Page pp.pp.-
#Pages 7
Date of Issue