Presentation | 2001/7/18 A suggestion of distributed games object system for PS2 Masato Murayoshi, Shinji Kono, |
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PDF Download Page | PDF download Page Link |
Abstract(in Japanese) | (See Japanese page) |
Abstract(in English) | In case of distributed processing with network games, establishment of direct connection between each client is the problem. Our research has developed VRML viewer, and synchronous tuple network communication system for PlayStation. We used them to build up a game development system for PlayStation. In this paper, we reviewed the system and suggest an object system using distributed processing on the network for PS2. |
Keyword(in Japanese) | (See Japanese page) |
Keyword(in English) | distributed processing / network game / XML / PS2 |
Paper # | CPSY2001-36 |
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Conference Information | |
Committee | CPSY |
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Conference Date | 2001/7/18(1days) |
Place (in Japanese) | (See Japanese page) |
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Topics (in Japanese) | (See Japanese page) |
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Paper Information | |
Registration To | Computer Systems (CPSY) |
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Language | JPN |
Title (in Japanese) | (See Japanese page) |
Sub Title (in Japanese) | (See Japanese page) |
Title (in English) | A suggestion of distributed games object system for PS2 |
Sub Title (in English) | |
Keyword(1) | distributed processing |
Keyword(2) | network game |
Keyword(3) | XML |
Keyword(4) | PS2 |
1st Author's Name | Masato Murayoshi |
1st Author's Affiliation | Specialty of Information Engineering, University of the Ryukyus.() |
2nd Author's Name | Shinji Kono |
2nd Author's Affiliation | Specialty of Information Engineering, University of the Ryukyus. |
Date | 2001/7/18 |
Paper # | CPSY2001-36 |
Volume (vol) | vol.101 |
Number (no) | 216 |
Page | pp.pp.- |
#Pages | 7 |
Date of Issue |