Presentation | 1998/5/7 Multiuser PlayStation Game System with Synchronous Tuple Communication Masaomi Nakasone, Shinji Kono, |
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Abstract(in Japanese) | (See Japanese page) |
Abstract(in English) | Both real-time and distributed programming are required for multi-user game. Linda type tuple communication is extended with synchronus communication based on video refresh period, This synchronous tuple communication is implemented on"Net-Yarouze"PlayStation development system and BSD/OS as a framework for network game programming. We implement several network games and evaluate its communcation time. |
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Committee | CPSY |
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Conference Date | 1998/5/7(1days) |
Place (in Japanese) | (See Japanese page) |
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Registration To | Computer Systems (CPSY) |
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Language | JPN |
Title (in Japanese) | (See Japanese page) |
Sub Title (in Japanese) | (See Japanese page) |
Title (in English) | Multiuser PlayStation Game System with Synchronous Tuple Communication |
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1st Author's Name | Masaomi Nakasone |
1st Author's Affiliation | Faculty of Information Engineering, University of the Ryukyus() |
2nd Author's Name | Shinji Kono |
2nd Author's Affiliation | Faculty of Information Engineering, University of the Ryukyus |
Date | 1998/5/7 |
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Volume (vol) | vol.98 |
Number (no) | 39 |
Page | pp.pp.- |
#Pages | 8 |
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