Presentation 1998/5/7
Multiuser PlayStation Game System with Synchronous Tuple Communication
Masaomi Nakasone, Shinji Kono,
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Abstract(in English) Both real-time and distributed programming are required for multi-user game. Linda type tuple communication is extended with synchronus communication based on video refresh period, This synchronous tuple communication is implemented on"Net-Yarouze"PlayStation development system and BSD/OS as a framework for network game programming. We implement several network games and evaluate its communcation time.
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Committee CPSY
Conference Date 1998/5/7(1days)
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Registration To Computer Systems (CPSY)
Language JPN
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Title (in English) Multiuser PlayStation Game System with Synchronous Tuple Communication
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1st Author's Name Masaomi Nakasone
1st Author's Affiliation Faculty of Information Engineering, University of the Ryukyus()
2nd Author's Name Shinji Kono
2nd Author's Affiliation Faculty of Information Engineering, University of the Ryukyus
Date 1998/5/7
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Volume (vol) vol.98
Number (no) 39
Page pp.pp.-
#Pages 8
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