Presentation | 2004/9/3 Inverse Rendering YOICHI SATO, YASUHIRO MUKAIGAWA, |
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Abstract(in Japanese) | (See Japanese page) |
Abstract(in English) | Conventional computer graphics techniques deal with a problem of how to synthesize realistic images of an object when the shape and reflectance properties of the object, as well as the lighting condition of an environment where the object is placed, are provided. On the other hand, techniques called inversed rendering deal with an inverse problem of traditional rendering: how to estimate the shape and reflectance properties of an object and a scene illumination when one or more of images of the object and the scene are given. Such techniques recently attracted much attention in the fields of computer graphics and computer vision. In this survey paper, we present the basic concept of inverse rendering and summarize works developed in this area. |
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Paper # | PRMU2004-62 |
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Committee | PRMU |
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Conference Date | 2004/9/3(1days) |
Place (in Japanese) | (See Japanese page) |
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Registration To | Pattern Recognition and Media Understanding (PRMU) |
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Language | JPN |
Title (in Japanese) | (See Japanese page) |
Sub Title (in Japanese) | (See Japanese page) |
Title (in English) | Inverse Rendering |
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1st Author's Name | YOICHI SATO |
1st Author's Affiliation | Institute of Industrial Science, The University of Tokyo() |
2nd Author's Name | YASUHIRO MUKAIGAWA |
2nd Author's Affiliation | Institute of Engineering Mechanics and Systems, University of Tsukuba |
Date | 2004/9/3 |
Paper # | PRMU2004-62 |
Volume (vol) | vol.104 |
Number (no) | 290 |
Page | pp.pp.- |
#Pages | 12 |
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