Presentation 2004/9/3
Inverse Rendering
YOICHI SATO, YASUHIRO MUKAIGAWA,
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Abstract(in English) Conventional computer graphics techniques deal with a problem of how to synthesize realistic images of an object when the shape and reflectance properties of the object, as well as the lighting condition of an environment where the object is placed, are provided. On the other hand, techniques called inversed rendering deal with an inverse problem of traditional rendering: how to estimate the shape and reflectance properties of an object and a scene illumination when one or more of images of the object and the scene are given. Such techniques recently attracted much attention in the fields of computer graphics and computer vision. In this survey paper, we present the basic concept of inverse rendering and summarize works developed in this area.
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Paper # PRMU2004-62
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Committee PRMU
Conference Date 2004/9/3(1days)
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Registration To Pattern Recognition and Media Understanding (PRMU)
Language JPN
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Title (in English) Inverse Rendering
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1st Author's Name YOICHI SATO
1st Author's Affiliation Institute of Industrial Science, The University of Tokyo()
2nd Author's Name YASUHIRO MUKAIGAWA
2nd Author's Affiliation Institute of Engineering Mechanics and Systems, University of Tsukuba
Date 2004/9/3
Paper # PRMU2004-62
Volume (vol) vol.104
Number (no) 290
Page pp.pp.-
#Pages 12
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