Presentation | 2004/7/2 User Centered Design for Motion Capturing in Entertainment Applications Masayuki IHARA, Minoru KOBAYASHI, |
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PDF Download Page | PDF download Page Link |
Abstract(in Japanese) | (See Japanese page) |
Abstract(in English) | This paper discusses a user centered design in entertainment virtual reality applications. It is an important element of application design to capture user motions for driving an avatar in a virtual world, however capturing with a lot of sensors on a user body makes the user uncomfortable in use. We introduce two examples of our application designs; the virtual dance instruction with a lot of markers, and the virtual golf game which greatly improves user comfort with only two markers. |
Keyword(in Japanese) | (See Japanese page) |
Keyword(in English) | Entertainment Application / User Centered Design / Sensor / Motion Capturing |
Paper # | HIP2004-30 |
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Conference Information | |
Committee | HIP |
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Conference Date | 2004/7/2(1days) |
Place (in Japanese) | (See Japanese page) |
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Topics (in Japanese) | (See Japanese page) |
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Paper Information | |
Registration To | Human Information Processing (HIP) |
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Language | JPN |
Title (in Japanese) | (See Japanese page) |
Sub Title (in Japanese) | (See Japanese page) |
Title (in English) | User Centered Design for Motion Capturing in Entertainment Applications |
Sub Title (in English) | |
Keyword(1) | Entertainment Application |
Keyword(2) | User Centered Design |
Keyword(3) | Sensor |
Keyword(4) | Motion Capturing |
1st Author's Name | Masayuki IHARA |
1st Author's Affiliation | NTT Cyber Solutions Laboratories, NTT Corporation() |
2nd Author's Name | Minoru KOBAYASHI |
2nd Author's Affiliation | NTT Cyber Solutions Laboratories, NTT Corporation |
Date | 2004/7/2 |
Paper # | HIP2004-30 |
Volume (vol) | vol.104 |
Number (no) | 169 |
Page | pp.pp.- |
#Pages | 6 |
Date of Issue |