Presentation 2004/7/2
User Centered Design for Motion Capturing in Entertainment Applications
Masayuki IHARA, Minoru KOBAYASHI,
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Abstract(in Japanese) (See Japanese page)
Abstract(in English) This paper discusses a user centered design in entertainment virtual reality applications. It is an important element of application design to capture user motions for driving an avatar in a virtual world, however capturing with a lot of sensors on a user body makes the user uncomfortable in use. We introduce two examples of our application designs; the virtual dance instruction with a lot of markers, and the virtual golf game which greatly improves user comfort with only two markers.
Keyword(in Japanese) (See Japanese page)
Keyword(in English) Entertainment Application / User Centered Design / Sensor / Motion Capturing
Paper # HIP2004-30
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Conference Information
Committee HIP
Conference Date 2004/7/2(1days)
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Registration To Human Information Processing (HIP)
Language JPN
Title (in Japanese) (See Japanese page)
Sub Title (in Japanese) (See Japanese page)
Title (in English) User Centered Design for Motion Capturing in Entertainment Applications
Sub Title (in English)
Keyword(1) Entertainment Application
Keyword(2) User Centered Design
Keyword(3) Sensor
Keyword(4) Motion Capturing
1st Author's Name Masayuki IHARA
1st Author's Affiliation NTT Cyber Solutions Laboratories, NTT Corporation()
2nd Author's Name Minoru KOBAYASHI
2nd Author's Affiliation NTT Cyber Solutions Laboratories, NTT Corporation
Date 2004/7/2
Paper # HIP2004-30
Volume (vol) vol.104
Number (no) 169
Page pp.pp.-
#Pages 6
Date of Issue