Presentation 2003/3/12
Bone and Joint Motion Capturing using Motion Capture System
Kiyoshi KOJIMA, Eiji SUGISAKI, Tatsuo YOTSUKURA, Shigeo MORISHIMA,
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Abstract(in English) Motion capture system is usually utilized to measure body motion and regeneration of model animation in a production process of motion picture or game software. However, there is a limitation in measurement accuracy, so creator has to make many complex post processing by manual operation to realize natural motion. In this paper, new technique to measure body motion accurately is proposed by using motion capture system. New marker locations and new skeleton model are introduced to realize high fidelity motion capturing. This skeleton is composed of accurate bone models. Because a bone is located inside body and each marker is located on the body surface, so MRI is introduced to get accurate relation between markers and bones. This system is used to capture a classic ballet dancing whose motion is very complex and modeling is difficult. And then accurate bone and joint capturing are realized and realistic ballet dancing animation is generated.
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Keyword(in English) Motion capture / MRI / Camera Calibration
Paper # HIP2002-80
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Committee HIP
Conference Date 2003/3/12(1days)
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Language JPN
Title (in Japanese) (See Japanese page)
Sub Title (in Japanese) (See Japanese page)
Title (in English) Bone and Joint Motion Capturing using Motion Capture System
Sub Title (in English)
Keyword(1) Motion capture
Keyword(2) MRI
Keyword(3) Camera Calibration
1st Author's Name Kiyoshi KOJIMA
1st Author's Affiliation Faculty of Engineering, SEIKEI University()
2nd Author's Name Eiji SUGISAKI
2nd Author's Affiliation Faculty of Engineering, SEIKEI University
3rd Author's Name Tatsuo YOTSUKURA
3rd Author's Affiliation Faculty of Engineering, SEIKEI University
4th Author's Name Shigeo MORISHIMA
4th Author's Affiliation Faculty of Engineering, SEIKEI University
Date 2003/3/12
Paper # HIP2002-80
Volume (vol) vol.102
Number (no) 736
Page pp.pp.-
#Pages 6
Date of Issue