Presentation 2004/3/18
A Real Facial Expression Synthesis by Polygon Subdivision and Texture Blending
Keigo IWAGAMI, Syunsuke OHASHI, Shigeo MORISHIMA,
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Abstract(in English) Recently, a facial expression synthesis is focused to realize a communication in cyberspace with anthropomorphic agent. Conventional approach to facial expression sythesis with texture mapping has the problem about the recovery of wrinkles. In this paper, very fine wireframe model considering wrinkles is proposed and very natural wrinkles can be generated by exact fitting of wireframe to face image. By blending several basic face texture, any facial expression can be generated without missing of wrinkles. And by introducing sub-division algorithm of polygon and range data, more accurate head model reflecting personal feature can be generated
Keyword(in Japanese) (See Japanese page)
Keyword(in English) Subdivision / Expression / Wrinkle
Paper # HCS2003-58
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Committee HCS
Conference Date 2004/3/18(1days)
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Registration To Human Communication Science (HCS)
Language JPN
Title (in Japanese) (See Japanese page)
Sub Title (in Japanese) (See Japanese page)
Title (in English) A Real Facial Expression Synthesis by Polygon Subdivision and Texture Blending
Sub Title (in English)
Keyword(1) Subdivision
Keyword(2) Expression
Keyword(3) Wrinkle
1st Author's Name Keigo IWAGAMI
1st Author's Affiliation Faculty of Engineering, SEIKEI University()
2nd Author's Name Syunsuke OHASHI
2nd Author's Affiliation Faculty of Engineering, SEIKEI University
3rd Author's Name Shigeo MORISHIMA
3rd Author's Affiliation Faculty of Engineering, SEIKEI University
Date 2004/3/18
Paper # HCS2003-58
Volume (vol) vol.103
Number (no) 742
Page pp.pp.-
#Pages 6
Date of Issue