Presentation 2003/6/3
Analysis of Vection using Body Sway in Immersive Virtual Environment(Multimedia and Virtual Environment)
Jaeho Ryu, Naoki Hashimoto, Makoto Sato,
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Abstract(in English) Recently, there is a great interest in the wide display screen such as CAVE, CABIN and D-vision, over 180 degree angle, covering whole field of human eye. The response of human to the visual stimulus in Virtual Environment(VE) for making the reality sense is not researched enough at current stage. But, it is valued as the one of the potential estimation methods to measure the presence sense and immersion. This study aims to research the influence of vection on the body sway of user in VE system to verify the essential area and size of display for the efficient performance of presence sense when there is a different condition like screen size and visual stimulus area.
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Paper # MVE2003-24
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Committee MVE
Conference Date 2003/6/3(1days)
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Registration To Media Experience and Virtual Environment (MVE)
Language JPN
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Title (in English) Analysis of Vection using Body Sway in Immersive Virtual Environment(Multimedia and Virtual Environment)
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1st Author's Name Jaeho Ryu
1st Author's Affiliation Interdisciplinary Graduate School of Science and Engineering, Tokyo Institute of Technology()
2nd Author's Name Naoki Hashimoto
2nd Author's Affiliation P&I Laboratory, Tokyo Institute of Technology
3rd Author's Name Makoto Sato
3rd Author's Affiliation P&I Laboratory, Tokyo Institute of Technology
Date 2003/6/3
Paper # MVE2003-24
Volume (vol) vol.103
Number (no) 107
Page pp.pp.-
#Pages 6
Date of Issue