Presentation 2003/11/14
Generating Animation by Body Action Learing Based on Muscles
Hayato KUROKI, Satoru MORITA,
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Abstract(in Japanese) (See Japanese page)
Abstract(in English) Human moves based on the order about the muscle from the brain. At first, he learns the track of hand and foot action in brain. Next the body action is learned by ordering the muscle contraction to realize the body action based on the track. The actions of are learned in head, right hand, left hand, right arm and left arm parallel. Actually, it is showed that virtual character in the computer can hit the ping-pong ball of table tennis and get the point using the model learning the body action by controlling the 74 muscles.
Keyword(in Japanese) (See Japanese page)
Keyword(in English) Muscle / Body Action / Inverse Kinematics
Paper # NC2003-74
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Committee NC
Conference Date 2003/11/14(1days)
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Paper Information
Registration To Neurocomputing (NC)
Language JPN
Title (in Japanese) (See Japanese page)
Sub Title (in Japanese) (See Japanese page)
Title (in English) Generating Animation by Body Action Learing Based on Muscles
Sub Title (in English)
Keyword(1) Muscle
Keyword(2) Body Action
Keyword(3) Inverse Kinematics
1st Author's Name Hayato KUROKI
1st Author's Affiliation Faculty of Engineering,Yamaguchi University()
2nd Author's Name Satoru MORITA
2nd Author's Affiliation Faculty of Engineering,Yamaguchi University
Date 2003/11/14
Paper # NC2003-74
Volume (vol) vol.103
Number (no) 465
Page pp.pp.-
#Pages 6
Date of Issue