Presentation | 2003/11/14 Generating Animation by Body Action Learing Based on Muscles Hayato KUROKI, Satoru MORITA, |
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Abstract(in Japanese) | (See Japanese page) |
Abstract(in English) | Human moves based on the order about the muscle from the brain. At first, he learns the track of hand and foot action in brain. Next the body action is learned by ordering the muscle contraction to realize the body action based on the track. The actions of are learned in head, right hand, left hand, right arm and left arm parallel. Actually, it is showed that virtual character in the computer can hit the ping-pong ball of table tennis and get the point using the model learning the body action by controlling the 74 muscles. |
Keyword(in Japanese) | (See Japanese page) |
Keyword(in English) | Muscle / Body Action / Inverse Kinematics |
Paper # | NC2003-74 |
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Conference Information | |
Committee | NC |
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Conference Date | 2003/11/14(1days) |
Place (in Japanese) | (See Japanese page) |
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Topics (in Japanese) | (See Japanese page) |
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Paper Information | |
Registration To | Neurocomputing (NC) |
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Language | JPN |
Title (in Japanese) | (See Japanese page) |
Sub Title (in Japanese) | (See Japanese page) |
Title (in English) | Generating Animation by Body Action Learing Based on Muscles |
Sub Title (in English) | |
Keyword(1) | Muscle |
Keyword(2) | Body Action |
Keyword(3) | Inverse Kinematics |
1st Author's Name | Hayato KUROKI |
1st Author's Affiliation | Faculty of Engineering,Yamaguchi University() |
2nd Author's Name | Satoru MORITA |
2nd Author's Affiliation | Faculty of Engineering,Yamaguchi University |
Date | 2003/11/14 |
Paper # | NC2003-74 |
Volume (vol) | vol.103 |
Number (no) | 465 |
Page | pp.pp.- |
#Pages | 6 |
Date of Issue |