Presentation 2004/6/11
Fast 3D Geometry-Cylinder Mapping Method
Keiichiro SHIRAI, Masaaki IKEHARA, Masahiro OKUDA,
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Abstract(in English) Recently, one of the most challenging issue might be to encode a huge 3D model data into a 2D image data compactly. In this paper, we discuss about the speeding up of the cylinder projection. Our proposed method does not use the general Ray-tracing method but is based on the technique which is widely used in 3D displaying.
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Keyword(in English) 3D model compression(coding) / Rendering
Paper # CAS2004-11,VLD2004-22,SIP2004-25
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Conference Information
Committee VLD
Conference Date 2004/6/11(1days)
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Registration To VLSI Design Technologies (VLD)
Language JPN
Title (in Japanese) (See Japanese page)
Sub Title (in Japanese) (See Japanese page)
Title (in English) Fast 3D Geometry-Cylinder Mapping Method
Sub Title (in English)
Keyword(1) 3D model compression(coding)
Keyword(2) Rendering
1st Author's Name Keiichiro SHIRAI
1st Author's Affiliation Faculty of Science and Technology, Keio University()
2nd Author's Name Masaaki IKEHARA
2nd Author's Affiliation Faculty of Science and Technology, Keio University
3rd Author's Name Masahiro OKUDA
3rd Author's Affiliation Faculty of Environmental Engineering, Kitakyuslm University
Date 2004/6/11
Paper # CAS2004-11,VLD2004-22,SIP2004-25
Volume (vol) vol.104
Number (no) 117
Page pp.pp.-
#Pages 5
Date of Issue