Presentation | 2003/1/23 Rationarity and multiagent simulation Kiyoshi IZUMI, |
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PDF Download Page | PDF download Page Link |
Abstract(in Japanese) | (See Japanese page) |
Abstract(in English) | In this paper, we constructed three types of agents, which are different in efficiency and accuracy of learning. They were compared using acquired payoff in a game-theoretic situation that is called Minority game. As a result, when the complexity of environmental change is low and the learning speed of others' models is high, agents that used simpler learning method with little information got higher payoff, and when the learning speed of others' models is low, agents that used accurate learning method with full information got higher payoff. When the complexity of environmental change is higher, agents that used intermediate learning method got higher payoff. |
Keyword(in Japanese) | (See Japanese page) |
Keyword(in English) | Minority game / Complexity / Multiagent systems / Learning |
Paper # | AI2002-38 |
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Conference Information | |
Committee | AI |
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Conference Date | 2003/1/23(1days) |
Place (in Japanese) | (See Japanese page) |
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Topics (in Japanese) | (See Japanese page) |
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Paper Information | |
Registration To | Artificial Intelligence and Knowledge-Based Processing (AI) |
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Language | JPN |
Title (in Japanese) | (See Japanese page) |
Sub Title (in Japanese) | (See Japanese page) |
Title (in English) | Rationarity and multiagent simulation |
Sub Title (in English) | |
Keyword(1) | Minority game |
Keyword(2) | Complexity |
Keyword(3) | Multiagent systems |
Keyword(4) | Learning |
1st Author's Name | Kiyoshi IZUMI |
1st Author's Affiliation | Cyber Assist Research Center,AIST() |
Date | 2003/1/23 |
Paper # | AI2002-38 |
Volume (vol) | vol.102 |
Number (no) | 614 |
Page | pp.pp.- |
#Pages | 6 |
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