Presentation 2003/1/23
Rationarity and multiagent simulation
Kiyoshi IZUMI,
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Abstract(in English) In this paper, we constructed three types of agents, which are different in efficiency and accuracy of learning. They were compared using acquired payoff in a game-theoretic situation that is called Minority game. As a result, when the complexity of environmental change is low and the learning speed of others' models is high, agents that used simpler learning method with little information got higher payoff, and when the learning speed of others' models is low, agents that used accurate learning method with full information got higher payoff. When the complexity of environmental change is higher, agents that used intermediate learning method got higher payoff.
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Keyword(in English) Minority game / Complexity / Multiagent systems / Learning
Paper # AI2002-38
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Committee AI
Conference Date 2003/1/23(1days)
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Registration To Artificial Intelligence and Knowledge-Based Processing (AI)
Language JPN
Title (in Japanese) (See Japanese page)
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Title (in English) Rationarity and multiagent simulation
Sub Title (in English)
Keyword(1) Minority game
Keyword(2) Complexity
Keyword(3) Multiagent systems
Keyword(4) Learning
1st Author's Name Kiyoshi IZUMI
1st Author's Affiliation Cyber Assist Research Center,AIST()
Date 2003/1/23
Paper # AI2002-38
Volume (vol) vol.102
Number (no) 614
Page pp.pp.-
#Pages 6
Date of Issue