講演名 2004/1/6
A Motion Generator for Character Animation using Motion Dynamics Model (Computer Graphics/Vision I)(International Workshop On Advanced Image Technology (IWAIT2004))
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抄録(和)
抄録(英) In the production of the character animation, the motion of characters is the very important element in directing the works. The animator should direct the certain specific motion to the character. However, this work greatly depends on animator's experience, know-how and skill, and requires time. This paper proposes an applicable, novel interface that can decide the whole body pose of a character by one-time operation. During the work of making poses in key frames, motion dynamics and kinematics are used for controlling the links of the whole body of a character at one operation. The movement of the relating joint is decided and the pose of the whole body is decided by in real time executing of the motion dynamics calculation at the same time. The motions between key frames are interpolated and optimized by executing the forward dynamics and inverse-kinematics continuously. The relaxation parameter is introduced to make a smoother, more natural motion during the dynamics and kinematics calculation.
キーワード(和)
キーワード(英)
資料番号 IE2003-173
発行日

研究会情報
研究会 IE
開催期間 2004/1/6(から1日開催)
開催地(和)
開催地(英)
テーマ(和)
テーマ(英)
委員長氏名(和)
委員長氏名(英)
副委員長氏名(和)
副委員長氏名(英)
幹事氏名(和)
幹事氏名(英)
幹事補佐氏名(和)
幹事補佐氏名(英)

講演論文情報詳細
申込み研究会 Image Engineering (IE)
本文の言語 ENG
タイトル(和)
サブタイトル(和)
タイトル(英) A Motion Generator for Character Animation using Motion Dynamics Model (Computer Graphics/Vision I)(International Workshop On Advanced Image Technology (IWAIT2004))
サブタイトル(和)
キーワード(1)(和/英)
第 1 著者 氏名(和/英) / Fumio Sumi
第 1 著者 所属(和/英)
Graduate School of Information Science and Engineering Tokyo Institute of Technology
発表年月日 2004/1/6
資料番号 IE2003-173
巻番号(vol) vol.103
号番号(no) 540
ページ範囲 pp.-
ページ数 5
発行日