Presentation | 2002/10/4 Synchronization Issues on Networked Virtual Environments of Large-Scale Multiparty Applications Kazutoshi FUJIKAWA, Atsushi ITOH, Shinji SHIMOJO, Hideo MIYAHARA, |
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Abstract(in Japanese) | (See Japanese page) |
Abstract(in English) | Recently, since the Internet spreads rapidly and widely with high-speed backbone networks, Networked Virtual Environments (Net-VEs), where user can share a virtual space and interact with each other, become popular. Net-VEs deployed over the Internet, generally adopt a client-server architecture and each client transmit a user's action to a server asynchronously. Moreover, most of Net-VEs provides multiple servers for users from the viewpoint of the scalability of the number of users. As the requirements for Net-VEs, we can consider the consistency of a virtual space among users and the responsiveness and fairness to user's actions, especially competitive events. If each server in Net-VEs processes user's actions in order of reception, unfairness will arise although responsiveness can be provided. Moreover, inconsistency among servers may occur. On the other hand, if a server waits for user's action long time enough, responsiveness will be lost, although fairness can be guaranteed. In this paper, we discuss synchronization issues on Net-VEs and propose a new synchronization method among servers, which can guarantee the consistency of a virtual space and provide the responsiveness and fairness to user's actions. |
Keyword(in Japanese) | (See Japanese page) |
Keyword(in English) | Client-server architecture / Online network game |
Paper # | IA2002-32 |
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Committee | IA |
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Conference Date | 2002/10/4(1days) |
Place (in Japanese) | (See Japanese page) |
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Topics (in Japanese) | (See Japanese page) |
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Registration To | Internet Architecture(IA) |
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Language | ENG |
Title (in Japanese) | (See Japanese page) |
Sub Title (in Japanese) | (See Japanese page) |
Title (in English) | Synchronization Issues on Networked Virtual Environments of Large-Scale Multiparty Applications |
Sub Title (in English) | |
Keyword(1) | Client-server architecture |
Keyword(2) | Online network game |
1st Author's Name | Kazutoshi FUJIKAWA |
1st Author's Affiliation | Information Technology Center, Nara Institute of Science and Technology() |
2nd Author's Name | Atsushi ITOH |
2nd Author's Affiliation | Graduate School of Information Science and Technology, Osaka University |
3rd Author's Name | Shinji SHIMOJO |
3rd Author's Affiliation | Cybermedia Center, Osaka University |
4th Author's Name | Hideo MIYAHARA |
4th Author's Affiliation | Graduate School of Information Science and Technology, Osaka University |
Date | 2002/10/4 |
Paper # | IA2002-32 |
Volume (vol) | vol.102 |
Number (no) | 362 |
Page | pp.pp.- |
#Pages | 7 |
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