Presentation 2004/1/26
Avatar Motion Control Using Human Body Motion
Satoshi YONEMOTO, Rin-ichiro TANIGUCHI,
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Abstract(in English) This paper describes an real-time interaction system which enables 3D direct manipulation. Our purpose is to do seamless mapping of human action in the real world into virtual environments. With the aim of making computing systems suited for users, we have developed a vision based 3D direct manipulation interface as smart pointing devices. Our system realizes human motion analysis by 3D blob tracking, and human figure motion synthesis to generate realistic motion from a limit number of blobs. For the sake of realization of smart interaction, we assume that virtual objects in virtual environments can afford human figure action, that is, the virtual environments provide action information for a human figure model, or an avatar. Extending the affordance based approach, this system can employ scene constraints in the virtual environments in order to generate more realistic motion. We have evaluated the performance of virtual object manipulation by changing view angles and the target positions.
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Keyword(in English) Computer vision / Perceptual User Interfaces / Virtual camera control
Paper # ITS2003-58,IE2003-193
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Committee ITS
Conference Date 2004/1/26(1days)
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Paper Information
Registration To Intelligent Transport Systems Technology (ITS)
Language JPN
Title (in Japanese) (See Japanese page)
Sub Title (in Japanese) (See Japanese page)
Title (in English) Avatar Motion Control Using Human Body Motion
Sub Title (in English)
Keyword(1) Computer vision
Keyword(2) Perceptual User Interfaces
Keyword(3) Virtual camera control
1st Author's Name Satoshi YONEMOTO
1st Author's Affiliation Faculty of Information Science, Kyushu Sangyo University()
2nd Author's Name Rin-ichiro TANIGUCHI
2nd Author's Affiliation Intelligent Systems, Kyushu University
Date 2004/1/26
Paper # ITS2003-58,IE2003-193
Volume (vol) vol.103
Number (no) 639
Page pp.pp.-
#Pages 4
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