Presentation | 2018-03-13 Improvement of Learning Motivation by Changing Achievement of Virtual Rival Yusuke Suetsugu, Natsuki Oka, Takatsugu Kojima, Kazuaki Tanaka, |
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PDF Download Page | PDF download Page Link |
Abstract(in Japanese) | (See Japanese page) |
Abstract(in English) | In Japanese schools, unidirectional lessons from teachers and monotonous learning as memorization are commonly done. As a result, student's learning motivation falls and learning outcomes also become low. In this research, wefocused on “competition" in learning and aimed to improve learning motivation by changing the achievement of a virtual rival. The virtual rival is an agent directed as if it is an actual person. In a simple addition task, participants were shown the ranks of themselves and the virtual rival. The achievement of the participants was set to either “catch up" to the rival or “be caught up" by the rival. Then, we examined which type of rank change enhances learning motivation. In addition, “without rival" was also prepared as a control condition. As a result, participants in the “catching up" and “being caught up" conditions answered significantly more questions than the “without rival" condition, and the participants in the “catching up" condition were motivated significantly higher than the “without rival" condition. Therefore, the “catching up" is considered to be the most effective as the type of achievement change. |
Keyword(in Japanese) | (See Japanese page) |
Keyword(in English) | Learning / Competition / Rival / Motivation / Achievement Change |
Paper # | HCS2017-100 |
Date of Issue | 2018-03-06 (HCS) |
Conference Information | |
Committee | HCS |
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Conference Date | 2018/3/13(2days) |
Place (in Japanese) | (See Japanese page) |
Place (in English) | Research Institute of Electrical Communication, Tohoku University |
Topics (in Japanese) | (See Japanese page) |
Topics (in English) | |
Chair | Yukiko Nakano(Seikei Univ.) |
Vice Chair | Nobuyuki Watanabe(Kanazawa Inst. of Tech.) / Tomoo Inoue(Univ. of Tsukuba) |
Secretary | Nobuyuki Watanabe(Ritsumeikan Univ.) / Tomoo Inoue(Osaka Electro-Comm. Univ.) |
Assistant | Kazuki Takashima(Tohoku Univ.) / Ken Fujiwara(Osaka Univ. of Economic) / Kazunori Terada(Gifu Univ.) / Atsushi Kimura(Nihon Univ.) |
Paper Information | |
Registration To | Technical Committee on Human Communication Science |
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Language | JPN |
Title (in Japanese) | (See Japanese page) |
Sub Title (in Japanese) | (See Japanese page) |
Title (in English) | Improvement of Learning Motivation by Changing Achievement of Virtual Rival |
Sub Title (in English) | |
Keyword(1) | Learning |
Keyword(2) | Competition |
Keyword(3) | Rival |
Keyword(4) | Motivation |
Keyword(5) | Achievement Change |
1st Author's Name | Yusuke Suetsugu |
1st Author's Affiliation | Kyoto Institute of Technology(KIT) |
2nd Author's Name | Natsuki Oka |
2nd Author's Affiliation | Kyoto Institute of Technology(KIT) |
3rd Author's Name | Takatsugu Kojima |
3rd Author's Affiliation | Shiga University of Medical Science(SUMS) |
4th Author's Name | Kazuaki Tanaka |
4th Author's Affiliation | Kyoto Institute of Technology(KIT) |
Date | 2018-03-13 |
Paper # | HCS2017-100 |
Volume (vol) | vol.117 |
Number (no) | HCS-509 |
Page | pp.pp.41-46(HCS), |
#Pages | 6 |
Date of Issue | 2018-03-06 (HCS) |