Presentation 2018-01-18
Research on Personification Presentation based on Personal Emotional Expression using Intel RealSense
Takuto Hirukawa, Masayuki Kashima, Shinya Fukumoto, Kiminori Sato, Mutsumi Watanabe,
PDF Download Page PDF download Page Link
Abstract(in Japanese) (See Japanese page)
Abstract(in English) Currently, interactive games and VR systems using three dimensional avatars are being developed. They are based on humans, and avatars representing emotional expressions are needed in various situations. In this research, we propose a system for personification presentation based on human emotional expression from face detection information and distance data acquired by RealSense. Present facial parts to 3D objects such as vegetables and artifacts and deform shape. As a result, a system was created to form anthropomorphic non - living avatars representing emotional expressions. Experimental result have shown as the effectiveness of the proposed method.
Keyword(in Japanese) (See Japanese page)
Keyword(in English) Image Recognition / Three-Dimensional Shape / Animation
Paper # PRMU2017-119,MVE2017-40
Date of Issue 2018-01-11 (PRMU, MVE)

Conference Information
Committee PRMU / MVE / IPSJ-CVIM
Conference Date 2018/1/18(2days)
Place (in Japanese) (See Japanese page)
Place (in English)
Topics (in Japanese) (See Japanese page)
Topics (in English)
Chair Shinichi Sato(NII) / Yoshinari Kameda(Univ. of Tsukuba)
Vice Chair Hironobu Fujiyoshi(Chubu Univ.) / Yoshihisa Ijiri(Omron) / Kenji Mase(Nagoya Univ.)
Secretary Hironobu Fujiyoshi(AIST) / Yoshihisa Ijiri(NAIST) / Kenji Mase(Kyoto Univ.) / (NTT)
Assistant Masato Ishii(NEC) / Yusuke Sugano(Osaka Univ.) / Takatsugu Hirayama(Nagoya Univ.) / Ryosuke Aoki(NTT)

Paper Information
Registration To Technical Committee on Pattern Recognition and Media Understanding / Technical Committee on Media Experience and Virtual Environment / Special Interest Group on Computer Vision and Image Media
Language JPN
Title (in Japanese) (See Japanese page)
Sub Title (in Japanese) (See Japanese page)
Title (in English) Research on Personification Presentation based on Personal Emotional Expression using Intel RealSense
Sub Title (in English)
Keyword(1) Image Recognition
Keyword(2) Three-Dimensional Shape
Keyword(3) Animation
1st Author's Name Takuto Hirukawa
1st Author's Affiliation Kagoshima University(Kagoshima Univ.)
2nd Author's Name Masayuki Kashima
2nd Author's Affiliation Kagoshima University(Kagoshima Univ.)
3rd Author's Name Shinya Fukumoto
3rd Author's Affiliation Kagoshima University(Kagoshima Univ.)
4th Author's Name Kiminori Sato
4th Author's Affiliation Kagoshima University(Kagoshima Univ.)
5th Author's Name Mutsumi Watanabe
5th Author's Affiliation Kagoshima University(Kagoshima Univ.)
Date 2018-01-18
Paper # PRMU2017-119,MVE2017-40
Volume (vol) vol.117
Number (no) PRMU-391,MVE-392
Page pp.pp.69-74(PRMU), pp.69-74(MVE),
#Pages 6
Date of Issue 2018-01-11 (PRMU, MVE)