Presentation | 2018-01-18 Research on Personification Presentation based on Personal Emotional Expression using Intel RealSense Takuto Hirukawa, Masayuki Kashima, Shinya Fukumoto, Kiminori Sato, Mutsumi Watanabe, |
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PDF Download Page | PDF download Page Link |
Abstract(in Japanese) | (See Japanese page) |
Abstract(in English) | Currently, interactive games and VR systems using three dimensional avatars are being developed. They are based on humans, and avatars representing emotional expressions are needed in various situations. In this research, we propose a system for personification presentation based on human emotional expression from face detection information and distance data acquired by RealSense. Present facial parts to 3D objects such as vegetables and artifacts and deform shape. As a result, a system was created to form anthropomorphic non - living avatars representing emotional expressions. Experimental result have shown as the effectiveness of the proposed method. |
Keyword(in Japanese) | (See Japanese page) |
Keyword(in English) | Image Recognition / Three-Dimensional Shape / Animation |
Paper # | PRMU2017-119,MVE2017-40 |
Date of Issue | 2018-01-11 (PRMU, MVE) |
Conference Information | |
Committee | PRMU / MVE / IPSJ-CVIM |
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Conference Date | 2018/1/18(2days) |
Place (in Japanese) | (See Japanese page) |
Place (in English) | |
Topics (in Japanese) | (See Japanese page) |
Topics (in English) | |
Chair | Shinichi Sato(NII) / Yoshinari Kameda(Univ. of Tsukuba) |
Vice Chair | Hironobu Fujiyoshi(Chubu Univ.) / Yoshihisa Ijiri(Omron) / Kenji Mase(Nagoya Univ.) |
Secretary | Hironobu Fujiyoshi(AIST) / Yoshihisa Ijiri(NAIST) / Kenji Mase(Kyoto Univ.) / (NTT) |
Assistant | Masato Ishii(NEC) / Yusuke Sugano(Osaka Univ.) / Takatsugu Hirayama(Nagoya Univ.) / Ryosuke Aoki(NTT) |
Paper Information | |
Registration To | Technical Committee on Pattern Recognition and Media Understanding / Technical Committee on Media Experience and Virtual Environment / Special Interest Group on Computer Vision and Image Media |
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Language | JPN |
Title (in Japanese) | (See Japanese page) |
Sub Title (in Japanese) | (See Japanese page) |
Title (in English) | Research on Personification Presentation based on Personal Emotional Expression using Intel RealSense |
Sub Title (in English) | |
Keyword(1) | Image Recognition |
Keyword(2) | Three-Dimensional Shape |
Keyword(3) | Animation |
1st Author's Name | Takuto Hirukawa |
1st Author's Affiliation | Kagoshima University(Kagoshima Univ.) |
2nd Author's Name | Masayuki Kashima |
2nd Author's Affiliation | Kagoshima University(Kagoshima Univ.) |
3rd Author's Name | Shinya Fukumoto |
3rd Author's Affiliation | Kagoshima University(Kagoshima Univ.) |
4th Author's Name | Kiminori Sato |
4th Author's Affiliation | Kagoshima University(Kagoshima Univ.) |
5th Author's Name | Mutsumi Watanabe |
5th Author's Affiliation | Kagoshima University(Kagoshima Univ.) |
Date | 2018-01-18 |
Paper # | PRMU2017-119,MVE2017-40 |
Volume (vol) | vol.117 |
Number (no) | PRMU-391,MVE-392 |
Page | pp.pp.69-74(PRMU), pp.69-74(MVE), |
#Pages | 6 |
Date of Issue | 2018-01-11 (PRMU, MVE) |