Presentation 2017-11-17
[Invited Talk] Difference in delay trend in Broadband, Mobile Broadband environment as seen from Game Cleint and its countermeasure
Motohiko Sato,
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Abstract(in Japanese) (See Japanese page)
Abstract(in English) Due to the development and spread of Mobile Broadband, it became realistic to play online games that make large amounts of data communication on smartphones. The communication standard which became main- stream in Japan in recent years such as 4G / LTE seems not to hinder game play. However, at the actual game development scene, we encountered many troublesome problems in such environment. This time we will consider the network environment surrounding the game from the case of the game development site and the log analysis result of the title performing real time P2P communication.
Keyword(in Japanese) (See Japanese page)
Keyword(in English) Online Game / Broadband / Mobile Broadband / P2P / Delay Emulation
Paper # IN2017-45,MoNA2017-23,CNR2017-22
Date of Issue 2017-11-09 (IN, MoNA, CNR)

Conference Information
Committee CNR / IN / MoNA
Conference Date 2017/11/16(2days)
Place (in Japanese) (See Japanese page)
Place (in English)
Topics (in Japanese) (See Japanese page)
Topics (in English)
Chair Tetsuo Ono(Hokkaido Univ.) / Katsunori Yamaoka(Tokyo Inst. of Tech.) / Ryoichi Shinkuma(Kyoto Univ.)
Vice Chair Masayuki Kanbara(NAIST) / Kazunori Takashio(Keio Univ.) / Takuji Kishida(NTT) / Shigeaki Tagashira(Kansai Univ.) / Gen Kitagata(Tohoku Univ.)
Secretary Masayuki Kanbara(Hokkaido Univ.) / Kazunori Takashio(Panasonic) / Takuji Kishida(NTT) / Shigeaki Tagashira(NTT) / Gen Kitagata(KDDI Research)
Assistant Wataru Mito(SECOM) / Daisuke Yamamoto(Toshiba) / Yoichi Takashima(NTT) / / Koichi Nihei(NEC) / Takayuki Nishio(Kyoto Univ.) / Takato Saito(NTT)

Paper Information
Registration To Technical Committee on Cloud Network Robotics / Technical Committee on Information Networks / Technical Committee on Mobile Network and Applications
Language JPN
Title (in Japanese) (See Japanese page)
Sub Title (in Japanese) (See Japanese page)
Title (in English) [Invited Talk] Difference in delay trend in Broadband, Mobile Broadband environment as seen from Game Cleint and its countermeasure
Sub Title (in English) Problems occurring in the actual scene and examples of coping with it
Keyword(1) Online Game
Keyword(2) Broadband
Keyword(3) Mobile Broadband
Keyword(4) P2P
Keyword(5) Delay Emulation
1st Author's Name Motohiko Sato
1st Author's Affiliation Konami Digital Entertainment Co., Ltd.(KONAMI)
Date 2017-11-17
Paper # IN2017-45,MoNA2017-23,CNR2017-22
Volume (vol) vol.117
Number (no) IN-306,MoNA-308,CNR-307
Page pp.pp.35-40(IN), pp.45-50(MoNA), pp.35-40(CNR),
#Pages 6
Date of Issue 2017-11-09 (IN, MoNA, CNR)