Presentation | 2017-11-17 [Invited Talk] Difference in delay trend in Broadband, Mobile Broadband environment as seen from Game Cleint and its countermeasure Motohiko Sato, |
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Abstract(in Japanese) | (See Japanese page) |
Abstract(in English) | Due to the development and spread of Mobile Broadband, it became realistic to play online games that make large amounts of data communication on smartphones. The communication standard which became main- stream in Japan in recent years such as 4G / LTE seems not to hinder game play. However, at the actual game development scene, we encountered many troublesome problems in such environment. This time we will consider the network environment surrounding the game from the case of the game development site and the log analysis result of the title performing real time P2P communication. |
Keyword(in Japanese) | (See Japanese page) |
Keyword(in English) | Online Game / Broadband / Mobile Broadband / P2P / Delay Emulation |
Paper # | IN2017-45,MoNA2017-23,CNR2017-22 |
Date of Issue | 2017-11-09 (IN, MoNA, CNR) |
Conference Information | |
Committee | CNR / IN / MoNA |
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Conference Date | 2017/11/16(2days) |
Place (in Japanese) | (See Japanese page) |
Place (in English) | |
Topics (in Japanese) | (See Japanese page) |
Topics (in English) | |
Chair | Tetsuo Ono(Hokkaido Univ.) / Katsunori Yamaoka(Tokyo Inst. of Tech.) / Ryoichi Shinkuma(Kyoto Univ.) |
Vice Chair | Masayuki Kanbara(NAIST) / Kazunori Takashio(Keio Univ.) / Takuji Kishida(NTT) / Shigeaki Tagashira(Kansai Univ.) / Gen Kitagata(Tohoku Univ.) |
Secretary | Masayuki Kanbara(Hokkaido Univ.) / Kazunori Takashio(Panasonic) / Takuji Kishida(NTT) / Shigeaki Tagashira(NTT) / Gen Kitagata(KDDI Research) |
Assistant | Wataru Mito(SECOM) / Daisuke Yamamoto(Toshiba) / Yoichi Takashima(NTT) / / Koichi Nihei(NEC) / Takayuki Nishio(Kyoto Univ.) / Takato Saito(NTT) |
Paper Information | |
Registration To | Technical Committee on Cloud Network Robotics / Technical Committee on Information Networks / Technical Committee on Mobile Network and Applications |
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Language | JPN |
Title (in Japanese) | (See Japanese page) |
Sub Title (in Japanese) | (See Japanese page) |
Title (in English) | [Invited Talk] Difference in delay trend in Broadband, Mobile Broadband environment as seen from Game Cleint and its countermeasure |
Sub Title (in English) | Problems occurring in the actual scene and examples of coping with it |
Keyword(1) | Online Game |
Keyword(2) | Broadband |
Keyword(3) | Mobile Broadband |
Keyword(4) | P2P |
Keyword(5) | Delay Emulation |
1st Author's Name | Motohiko Sato |
1st Author's Affiliation | Konami Digital Entertainment Co., Ltd.(KONAMI) |
Date | 2017-11-17 |
Paper # | IN2017-45,MoNA2017-23,CNR2017-22 |
Volume (vol) | vol.117 |
Number (no) | IN-306,MoNA-308,CNR-307 |
Page | pp.pp.35-40(IN), pp.45-50(MoNA), pp.35-40(CNR), |
#Pages | 6 |
Date of Issue | 2017-11-09 (IN, MoNA, CNR) |