Presentation | 2017-02-10 A Study on Encouraging Motivation to use Cognitive Training System based on Memory Game on a Tablet Device Daisuke Kitakoshi, Shumpei Shimizu, Kentaro Suzuki, Masato Suzuki, |
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PDF Download Page | PDF download Page Link |
Abstract(in Japanese) | (See Japanese page) |
Abstract(in English) | Our research group investigates a cognitive training system using a memory game on tablet devices that allows older adults to engage in cognitive training. This article reviews and improves game-playing information feedback which can stimulate users' (older adults') motivation to use the system, and then evaluates the impact of improvement and the change of users' impressions through subjective evaluations. Another experiment is conducted to discuss availability and first impression of the system for novice system users. |
Keyword(in Japanese) | (See Japanese page) |
Keyword(in English) | Preventive Care / Brain Twister / Cognitive Training / Feedback of Playing Information |
Paper # | WIT2016-67 |
Date of Issue | 2017-02-03 (WIT) |
Conference Information | |
Committee | WIT / ASJ-H |
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Conference Date | 2017/2/10(2days) |
Place (in Japanese) | (See Japanese page) |
Place (in English) | Ehime Univ. |
Topics (in Japanese) | (See Japanese page) |
Topics (in English) | Psychological and Physiological Acoustics and Well-being Information Technology, etc. |
Chair | Kiyohiko Nunokawa(Tokyo International Univ.) / Hirahara Tatsuya(富山県立大) |
Vice Chair | Chikamune Wada(Kyushu Inst. of Tech.) / Furukawa Shigeto(NTT) |
Secretary | Chikamune Wada(Nagoya Inst. of Tech.) / Furukawa Shigeto(AIST) |
Assistant | Tomohiro Amemiya(NTT) / Takeaki Shionome(Tohoku Bunka Gakuen University) / Manabi Miyagi(Tsukuba Univ. of Tech.) / Takashi Handa(Saitama Industrial Technology Center) |
Paper Information | |
Registration To | Technical Committee on Well-being Information Technology / Auditory Research Meeting |
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Language | JPN |
Title (in Japanese) | (See Japanese page) |
Sub Title (in Japanese) | (See Japanese page) |
Title (in English) | A Study on Encouraging Motivation to use Cognitive Training System based on Memory Game on a Tablet Device |
Sub Title (in English) | Score Feedback and Adjustment of Game Difficulty |
Keyword(1) | Preventive Care |
Keyword(2) | Brain Twister |
Keyword(3) | Cognitive Training |
Keyword(4) | Feedback of Playing Information |
1st Author's Name | Daisuke Kitakoshi |
1st Author's Affiliation | National Institute of Technology, Tokyo College(NIT, Tokyo) |
2nd Author's Name | Shumpei Shimizu |
2nd Author's Affiliation | National Institute of Technology, Tokyo College(NIT, Tokyo) |
3rd Author's Name | Kentaro Suzuki |
3rd Author's Affiliation | Kyorin University(Kyorin UNIV) |
4th Author's Name | Masato Suzuki |
4th Author's Affiliation | National Institute of Technology, Tokyo College(NIT, Tokyo) |
Date | 2017-02-10 |
Paper # | WIT2016-67 |
Volume (vol) | vol.116 |
Number (no) | WIT-453 |
Page | pp.pp.25-30(WIT), |
#Pages | 6 |
Date of Issue | 2017-02-03 (WIT) |