Presentation 2017-01-20
Geospatial Reference Extraction from the Web for Rogue-like Game Ganeration Coupled to the Real World
Chikara Nakayama, Motoki Eida, Komei Arasawa, Shun Hattori,
PDF Download Page PDF download Page Link
Abstract(in Japanese) (See Japanese page)
Abstract(in English) A location-based game utilizes geographical location information of a mobile user's device for the game, and its applicability to sightseeing has attracted attention owing to the feature that s/he moves in the real world. However, there are few cases of successfully having applied a location-based game to sightseeing, because it has a bunch of very real problems for success. Therefore, our research tries to automatically generate a game coupled to the real world for the purpose of more successfully applying it to sightseeing, especially a Rogue-like game with high affinity for geographical location information. As the first step, this paper proposes a novel system that mines the Web for information about specialty dishes (their names, tastes, ingredients/materials, and so on) of a target area to generate game items (food and healing items) and also information about sightseeing spots (their names, categories, features, reputations, and so forth) of a target area to generate game maps (rooms and corridors), and automatically generates a Rogue-like game with items and maps based on these geospatial reference information. In addition, this paper performs an evaluation experiment about the precision and recall of geospatial reference extraction from the Web, such as specialty dishes, sightseeing spots of a target area, and their rarity.
Keyword(in Japanese) (See Japanese page)
Keyword(in English) Location-based Game / Game Generation / Information Extraction / Web Mining / Context-Awareness
Paper # IN2016-93
Date of Issue 2017-01-12 (IN)

Conference Information
Committee IN
Conference Date 2017/1/19(2days)
Place (in Japanese) (See Japanese page)
Place (in English)
Topics (in Japanese) (See Japanese page)
Topics (in English)
Chair Katsunori Yamaoka(Tokyo Inst. of Tech.)
Vice Chair Takuji Kishida(NTT)
Secretary Takuji Kishida(KDDI R&D Labs.)
Assistant Kunitake Kaneko(Keio Univ.) / Takashi Natsume(NTT)

Paper Information
Registration To Technical Committee on Information Networks
Language JPN
Title (in Japanese) (See Japanese page)
Sub Title (in Japanese) (See Japanese page)
Title (in English) Geospatial Reference Extraction from the Web for Rogue-like Game Ganeration Coupled to the Real World
Sub Title (in English)
Keyword(1) Location-based Game
Keyword(2) Game Generation
Keyword(3) Information Extraction
Keyword(4) Web Mining
Keyword(5) Context-Awareness
1st Author's Name Chikara Nakayama
1st Author's Affiliation Muroran Institute of Technology(Muroran Inst. of Tech.)
2nd Author's Name Motoki Eida
2nd Author's Affiliation Muroran Institute of Technology(Muroran Inst. of Tech.)
3rd Author's Name Komei Arasawa
3rd Author's Affiliation Muroran Institute of Technology(Muroran Inst. of Tech.)
4th Author's Name Shun Hattori
4th Author's Affiliation Muroran Institute of Technology(Muroran Inst. of Tech.)
Date 2017-01-20
Paper # IN2016-93
Volume (vol) vol.116
Number (no) IN-400
Page pp.pp.49-54(IN),
#Pages 6
Date of Issue 2017-01-12 (IN)