Presentation | 2017-01-20 Geospatial Reference Extraction from the Web for Rogue-like Game Ganeration Coupled to the Real World Chikara Nakayama, Motoki Eida, Komei Arasawa, Shun Hattori, |
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PDF Download Page | PDF download Page Link |
Abstract(in Japanese) | (See Japanese page) |
Abstract(in English) | A location-based game utilizes geographical location information of a mobile user's device for the game, and its applicability to sightseeing has attracted attention owing to the feature that s/he moves in the real world. However, there are few cases of successfully having applied a location-based game to sightseeing, because it has a bunch of very real problems for success. Therefore, our research tries to automatically generate a game coupled to the real world for the purpose of more successfully applying it to sightseeing, especially a Rogue-like game with high affinity for geographical location information. As the first step, this paper proposes a novel system that mines the Web for information about specialty dishes (their names, tastes, ingredients/materials, and so on) of a target area to generate game items (food and healing items) and also information about sightseeing spots (their names, categories, features, reputations, and so forth) of a target area to generate game maps (rooms and corridors), and automatically generates a Rogue-like game with items and maps based on these geospatial reference information. In addition, this paper performs an evaluation experiment about the precision and recall of geospatial reference extraction from the Web, such as specialty dishes, sightseeing spots of a target area, and their rarity. |
Keyword(in Japanese) | (See Japanese page) |
Keyword(in English) | Location-based Game / Game Generation / Information Extraction / Web Mining / Context-Awareness |
Paper # | IN2016-93 |
Date of Issue | 2017-01-12 (IN) |
Conference Information | |
Committee | IN |
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Conference Date | 2017/1/19(2days) |
Place (in Japanese) | (See Japanese page) |
Place (in English) | |
Topics (in Japanese) | (See Japanese page) |
Topics (in English) | |
Chair | Katsunori Yamaoka(Tokyo Inst. of Tech.) |
Vice Chair | Takuji Kishida(NTT) |
Secretary | Takuji Kishida(KDDI R&D Labs.) |
Assistant | Kunitake Kaneko(Keio Univ.) / Takashi Natsume(NTT) |
Paper Information | |
Registration To | Technical Committee on Information Networks |
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Language | JPN |
Title (in Japanese) | (See Japanese page) |
Sub Title (in Japanese) | (See Japanese page) |
Title (in English) | Geospatial Reference Extraction from the Web for Rogue-like Game Ganeration Coupled to the Real World |
Sub Title (in English) | |
Keyword(1) | Location-based Game |
Keyword(2) | Game Generation |
Keyword(3) | Information Extraction |
Keyword(4) | Web Mining |
Keyword(5) | Context-Awareness |
1st Author's Name | Chikara Nakayama |
1st Author's Affiliation | Muroran Institute of Technology(Muroran Inst. of Tech.) |
2nd Author's Name | Motoki Eida |
2nd Author's Affiliation | Muroran Institute of Technology(Muroran Inst. of Tech.) |
3rd Author's Name | Komei Arasawa |
3rd Author's Affiliation | Muroran Institute of Technology(Muroran Inst. of Tech.) |
4th Author's Name | Shun Hattori |
4th Author's Affiliation | Muroran Institute of Technology(Muroran Inst. of Tech.) |
Date | 2017-01-20 |
Paper # | IN2016-93 |
Volume (vol) | vol.116 |
Number (no) | IN-400 |
Page | pp.pp.49-54(IN), |
#Pages | 6 |
Date of Issue | 2017-01-12 (IN) |