Presentation | 2016-03-25 A cloud computing environment for active learning Reiko Hishiyama, Yuu Nakajima, |
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PDF Download Page | PDF download Page Link |
Abstract(in Japanese) | (See Japanese page) |
Abstract(in English) | It is very difficult for students who do not have a business career or experience to understand business models or structures. In addition, business models from the student viewpoint remain largely within a model-based understanding, and students do not have practical opportunities to create an image of business uncertainty. Our goal is to provide an experimental learning environment beyond the level of the students’ hypothetical thinking about uncertainty in business. We have developed a versatile participatory simulation environment as an active learning environment for the university classroom. We apply a multiagent-based approach to represent the uncertainty of the business environment. This paper introduces one of our active learning programs, the Croquette Factory Game, for understanding business interaction with uncertainty. We show that this original program provides beneficial educational effects for students in understanding a business model with uncertainty. |
Keyword(in Japanese) | (See Japanese page) |
Keyword(in English) | active learning / participatory simulation / business games / multi-agent approach / cloud computing |
Paper # | SC2015-25 |
Date of Issue | 2016-03-18 (SC) |
Conference Information | |
Committee | SC |
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Conference Date | 2016/3/25(1days) |
Place (in Japanese) | (See Japanese page) |
Place (in English) | NII |
Topics (in Japanese) | (See Japanese page) |
Topics (in English) | |
Chair | Shigeru Hosono(NEC) |
Vice Chair | Incheon Paik(Univ. of Aizu) |
Secretary | Incheon Paik(NICT) |
Assistant |
Paper Information | |
Registration To | Technical Committee on Service Computing |
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Language | JPN |
Title (in Japanese) | (See Japanese page) |
Sub Title (in Japanese) | (See Japanese page) |
Title (in English) | A cloud computing environment for active learning |
Sub Title (in English) | Practice and evaluation by business education |
Keyword(1) | active learning |
Keyword(2) | participatory simulation |
Keyword(3) | business games |
Keyword(4) | multi-agent approach |
Keyword(5) | cloud computing |
1st Author's Name | Reiko Hishiyama |
1st Author's Affiliation | Waseda University(Waseda Univ.) |
2nd Author's Name | Yuu Nakajima |
2nd Author's Affiliation | Toho University(Toho Univ.) |
Date | 2016-03-25 |
Paper # | SC2015-25 |
Volume (vol) | vol.115 |
Number (no) | SC-520 |
Page | pp.pp.19-24(SC), |
#Pages | 6 |
Date of Issue | 2016-03-18 (SC) |