Presentation 2016-03-08
Analysis of Linear Vection Effects Caused by Stimulating Peripheral Visual Field in Immersive Space
Akihiro Konishi, Satoshi Hashiguchi, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura,
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Abstract(in Japanese) (See Japanese page)
Abstract(in English) Vection is a visually induced illusion of self-motion caused by observing a visual stimulus. In this study, we analyze the linear vection (LV) caused by stimulating peripheral visual field. We used an immersive display to present a visual stimulus over the entire peripheral visual field. We conducted an experiment based on Thurstone’s method. In experiment 1, we confirmed that the vection strength become stronger when the display size is wider. In experiment 2, we used a masked area on central visual field to analyze the strength of LV caused by peripheral visual field. Our results suggested that the LV strength would become stronger if the masked area was smaller; however, visual stimulus applied to the 0° masked area (without a mask) was weaker than that applied to the 20° masked area.
Keyword(in Japanese) (See Japanese page)
Keyword(in English) Vection / Self-motion / Peripheral visual field / Immersive display / Masked area
Paper # IMQ2015-67,IE2015-166,MVE2015-94
Date of Issue 2016-02-29 (IMQ, IE, MVE)

Conference Information
Committee IE / IMQ / MVE / CQ
Conference Date 2016/3/7(2days)
Place (in Japanese) (See Japanese page)
Place (in English)
Topics (in Japanese) (See Japanese page)
Topics (in English)
Chair Seishi Takamura(NTT) / Yuukou Horita(Univ. of Toyama) / Minoru Kobayashi(Meiji Univ.) / Kyoko Yamori(Asahi Univ.)
Vice Chair Takayuki Hamamoto(Tokyo Univ. of Science) / Atsuro Ichigaya(NHK) / Kenji Sugiyama(Seikei Univ.) / Toshiya Nakaguchi(Chiba Univ.) / Yoshinari Kameda(Univ. of Tsukuba) / Takanori Hayashi(NTT) / Hideyuki Shimonishi(NEC)
Secretary Takayuki Hamamoto(NTT) / Atsuro Ichigaya(Chiba Inst. of Tech.) / Kenji Sugiyama(Canon) / Toshiya Nakaguchi(Nagoya Univ.) / Yoshinari Kameda(Keio Univ.) / Takanori Hayashi(Osaka Univ.) / Hideyuki Shimonishi(NTT)
Assistant Keita Takahashi(Nagoya Univ.) / Kei Kawamura(KDDI R&D Labs.) / Shinichiro Saito(Sony) / Masaru Tsuchida(NTT) / Reiko Ueoka(Kyushu Univ.) / Masaaki Iiyama(Kyoto Univ.) / Atsunobu Kimura(NTT) / Masahiro Yamamoto(OKI) / Bo GU(Waseda Univ.) / Hirantha Abeysekera(NTT)

Paper Information
Registration To Technical Committee on Image Engineering / Technical Committee on Image Media Quality / Technical Committee on Multimedia and Virtual Environment / Technical Committee on Communication Quality
Language JPN
Title (in Japanese) (See Japanese page)
Sub Title (in Japanese) (See Japanese page)
Title (in English) Analysis of Linear Vection Effects Caused by Stimulating Peripheral Visual Field in Immersive Space
Sub Title (in English)
Keyword(1) Vection
Keyword(2) Self-motion
Keyword(3) Peripheral visual field
Keyword(4) Immersive display
Keyword(5) Masked area
1st Author's Name Akihiro Konishi
1st Author's Affiliation Ritsumeikan University(Ritsumeikan Univ.)
2nd Author's Name Satoshi Hashiguchi
2nd Author's Affiliation Ritsumeikan University(Ritsumeikan Univ.)
3rd Author's Name Asako Kimura
3rd Author's Affiliation Ritsumeikan University(Ritsumeikan Univ.)
4th Author's Name Fumihisa Shibata
4th Author's Affiliation Ritsumeikan University(Ritsumeikan Univ.)
5th Author's Name Hideyuki Tamura
5th Author's Affiliation Ritsumeikan University(Ritsumeikan Univ.)
Date 2016-03-08
Paper # IMQ2015-67,IE2015-166,MVE2015-94
Volume (vol) vol.115
Number (no) IMQ-493,IE-494,MVE-495
Page pp.pp.223-228(IMQ), pp.223-228(IE), pp.223-228(MVE),
#Pages 6
Date of Issue 2016-02-29 (IMQ, IE, MVE)