Presentation | 2015-11-27 Quality of Experience Assessment Methods for Cloud Gaming Toshiko Tominaga, Kanako Sato, Hitoshi Aoki, |
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PDF Download Page | PDF download Page Link |
Abstract(in Japanese) | (See Japanese page) |
Abstract(in English) | In cloud gaming, users can play games without expensive game terminals because cloud servers streamthe game video to the user terminals. On the other hand, network quality affects cloud-game quality. Therefore, quality of experience (QoE) evaluation of cloud gaming for network quality is important. Quality of experienceassessment methods for cloud gaming have been proposed in the ITU-T Draft Recommendation (P.GAME). Mul-tiple quality measures have been discussed based on quality aspects of gaming. We conducted subjective qualityassessment experiments on an role playing game by using eight quality measures including those in P.GAME, overall quality, acceptability, mobility, responsiveness, video quality, sound quality, immersion, game scores. We obtained the following results. The overall quality decreases with the increase in display-response time in cloud gaming. Mobility affects QoE more than responsiveness and media quality. The QoE of immersion is the same as that for overall quality. We found that further study is needed for game play quality. The game scores decreased due to the increase in delay. We conrmed game scores are a helpful quality measure for such games. |
Keyword(in Japanese) | (See Japanese page) |
Keyword(in English) | クラウドゲーム / QoE / P.GAME / RTT |
Paper # | CQ2015-89 |
Date of Issue | 2015-11-19 (CQ) |
Conference Information | |
Committee | CQ / ICM / NS |
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Conference Date | 2015/11/26(2days) |
Place (in Japanese) | (See Japanese page) |
Place (in English) | Niigata University |
Topics (in Japanese) | (See Japanese page) |
Topics (in English) | Network Quality, Network Measurement and Management, Network Virtualization, Network Service, General |
Chair | Kyoko Yamori(Asahi Univ.) / Shingo Ata(Osaka City Univ.) / Atsushi Hiramatsu(NTT-AT) |
Vice Chair | Takanori Hayashi(NTT) / Hideyuki Shimonishi(NEC) / Kiyohito Yoshihara(KDDI R&D Labs.) / Manabu Nakagawa(NTT Communications) / Hideki Tode(Osaka Pref. Univ.) |
Secretary | Takanori Hayashi(NEC) / Hideyuki Shimonishi(Osaka Univ.) / Kiyohito Yoshihara(Hitachi) / Manabu Nakagawa(NEC) / Hideki Tode(Univ. of Fukui) |
Assistant | Masahiro Yamamoto(OKI) / Bo GU(Waseda Univ.) / Hirantha Abeysekera(NTT) / Masao Murata(Fujitsu) / Shohei Kamamura(NTT) |
Paper Information | |
Registration To | Technical Committee on Communication Quality / Technical Committee on Information and Communication Management / Technical Committee on Network Systems |
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Language | JPN |
Title (in Japanese) | (See Japanese page) |
Sub Title (in Japanese) | (See Japanese page) |
Title (in English) | Quality of Experience Assessment Methods for Cloud Gaming |
Sub Title (in English) | |
Keyword(1) | クラウドゲーム |
Keyword(2) | QoE |
Keyword(3) | P.GAME |
Keyword(4) | RTT |
1st Author's Name | Toshiko Tominaga |
1st Author's Affiliation | Nippon Telegraph and Telephone Corporation(NTT) |
2nd Author's Name | Kanako Sato |
2nd Author's Affiliation | Nippon Telegraph and Telephone Corporation(NTT) |
3rd Author's Name | Hitoshi Aoki |
3rd Author's Affiliation | Nippon Telegraph and Telephone Corporation(NTT) |
Date | 2015-11-27 |
Paper # | CQ2015-89 |
Volume (vol) | vol.115 |
Number (no) | CQ-327 |
Page | pp.pp.75-80(CQ), |
#Pages | 6 |
Date of Issue | 2015-11-19 (CQ) |