Presentation | 2015-10-15 [Poster Presentation] Demonstration of Character Rearing Game Application in Delay Tolerant Networks Takayuki Hatanaka, Takahiro Fukuno, Kohei Tabota, Yasuhito Sumi, Tomohiro Seki, Ken Higuchi, Takuji Tachibana, |
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PDF Download Page | PDF download Page Link |
Abstract(in Japanese) | (See Japanese page) |
Abstract(in English) | In this paper, we perform a demonstration of a character rearing game application that was developed for iOS. This application was developed for the regional activation so that the store traffic increases, and a character is reared and contends with another character when a user passes any user. By introducing the gamification into the application for the regional activation, it is expected that the application is used by a larger number of users. The demonstration is performed with a shopping mall near Fukui station and a mobile terminal where the application has been installed is set in each shop. When a user passes the mobile terminal in a shop, the rearing character is reared. From this demonstration, we investigate the effectiveness of this application in the regional activation. |
Keyword(in Japanese) | (See Japanese page) |
Keyword(in English) | Delay tolerant networks / Demonstration / Application / Regional activation / Gamification |
Paper # | NS2015-96 |
Date of Issue | 2015-10-08 (NS) |
Conference Information | |
Committee | NS |
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Conference Date | 2015/10/15(2days) |
Place (in Japanese) | (See Japanese page) |
Place (in English) | Akita Univ. |
Topics (in Japanese) | (See Japanese page) |
Topics (in English) | |
Chair | Atsushi Hiramatsu(NTT-AT) |
Vice Chair | Hideki Tode(Osaka Pref. Univ.) |
Secretary | Hideki Tode(Univ. of Fukui) |
Assistant | Shohei Kamamura(NTT) |
Paper Information | |
Registration To | Technical Committee on Network Systems |
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Language | JPN |
Title (in Japanese) | (See Japanese page) |
Sub Title (in Japanese) | (See Japanese page) |
Title (in English) | [Poster Presentation] Demonstration of Character Rearing Game Application in Delay Tolerant Networks |
Sub Title (in English) | |
Keyword(1) | Delay tolerant networks |
Keyword(2) | Demonstration |
Keyword(3) | Application |
Keyword(4) | Regional activation |
Keyword(5) | Gamification |
1st Author's Name | Takayuki Hatanaka |
1st Author's Affiliation | University of Fukui(Univ. of Fukui) |
2nd Author's Name | Takahiro Fukuno |
2nd Author's Affiliation | University of Fukui(Univ. of Fukui) |
3rd Author's Name | Kohei Tabota |
3rd Author's Affiliation | University of Fukui(Univ. of Fukui) |
4th Author's Name | Yasuhito Sumi |
4th Author's Affiliation | University of Fukui(Univ. of Fukui) |
5th Author's Name | Tomohiro Seki |
5th Author's Affiliation | University of Fukui(Univ. of Fukui) |
6th Author's Name | Ken Higuchi |
6th Author's Affiliation | University of Fukui(Univ. of Fukui) |
7th Author's Name | Takuji Tachibana |
7th Author's Affiliation | University of Fukui(Univ. of Fukui) |
Date | 2015-10-15 |
Paper # | NS2015-96 |
Volume (vol) | vol.115 |
Number (no) | NS-251 |
Page | pp.pp.51-54(NS), |
#Pages | 4 |
Date of Issue | 2015-10-08 (NS) |