Presentation 2015-10-15
[Poster Presentation] Demonstration of Character Rearing Game Application in Delay Tolerant Networks
Takayuki Hatanaka, Takahiro Fukuno, Kohei Tabota, Yasuhito Sumi, Tomohiro Seki, Ken Higuchi, Takuji Tachibana,
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Abstract(in Japanese) (See Japanese page)
Abstract(in English) In this paper, we perform a demonstration of a character rearing game application that was developed for iOS. This application was developed for the regional activation so that the store traffic increases, and a character is reared and contends with another character when a user passes any user. By introducing the gamification into the application for the regional activation, it is expected that the application is used by a larger number of users. The demonstration is performed with a shopping mall near Fukui station and a mobile terminal where the application has been installed is set in each shop. When a user passes the mobile terminal in a shop, the rearing character is reared. From this demonstration, we investigate the effectiveness of this application in the regional activation.
Keyword(in Japanese) (See Japanese page)
Keyword(in English) Delay tolerant networks / Demonstration / Application / Regional activation / Gamification
Paper # NS2015-96
Date of Issue 2015-10-08 (NS)

Conference Information
Committee NS
Conference Date 2015/10/15(2days)
Place (in Japanese) (See Japanese page)
Place (in English) Akita Univ.
Topics (in Japanese) (See Japanese page)
Topics (in English)
Chair Atsushi Hiramatsu(NTT-AT)
Vice Chair Hideki Tode(Osaka Pref. Univ.)
Secretary Hideki Tode(Univ. of Fukui)
Assistant Shohei Kamamura(NTT)

Paper Information
Registration To Technical Committee on Network Systems
Language JPN
Title (in Japanese) (See Japanese page)
Sub Title (in Japanese) (See Japanese page)
Title (in English) [Poster Presentation] Demonstration of Character Rearing Game Application in Delay Tolerant Networks
Sub Title (in English)
Keyword(1) Delay tolerant networks
Keyword(2) Demonstration
Keyword(3) Application
Keyword(4) Regional activation
Keyword(5) Gamification
1st Author's Name Takayuki Hatanaka
1st Author's Affiliation University of Fukui(Univ. of Fukui)
2nd Author's Name Takahiro Fukuno
2nd Author's Affiliation University of Fukui(Univ. of Fukui)
3rd Author's Name Kohei Tabota
3rd Author's Affiliation University of Fukui(Univ. of Fukui)
4th Author's Name Yasuhito Sumi
4th Author's Affiliation University of Fukui(Univ. of Fukui)
5th Author's Name Tomohiro Seki
5th Author's Affiliation University of Fukui(Univ. of Fukui)
6th Author's Name Ken Higuchi
6th Author's Affiliation University of Fukui(Univ. of Fukui)
7th Author's Name Takuji Tachibana
7th Author's Affiliation University of Fukui(Univ. of Fukui)
Date 2015-10-15
Paper # NS2015-96
Volume (vol) vol.115
Number (no) NS-251
Page pp.pp.51-54(NS),
#Pages 4
Date of Issue 2015-10-08 (NS)