Presentation | 2023-11-06 Relationships between Paying in Video Games and Collective Playing, Age, and Gender Sayoko Yamashita, Kairi Sugimoto, Katsumi Watanabe, |
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PDF Download Page | PDF download Page Link |
Abstract(in Japanese) | (See Japanese page) |
Abstract(in English) | Although studies of video game experience and addiction have been conducted, only a few comprehensive studies has focused on monetary charging behavior. This study exploratively examined the relationship charging behaviors for computer games versus sharing experiences (competition and cooperation with family and friends), age, and gender. The results showed that, the higher the level of sharing experience was, the higher the average charging was. Three of the 33 indices (reason to pay: to acquire a specific character, reason to pay: because I like the design (illustrator) of the character I can acquire, and satisfaction with billing) showed a negative correlation with age, and one index (reason to pay: because I cannot play the game without paying) showed a positive correlation with age. Another index (reason to pay: because I cannot play the game without paying) showed a positive correlation with age. In addition, the male participants showed a significantly higher score than the female participants on the index "reason to pay: to have an advantage over others". Since there was no relationship between shared experience and age or gender, it is necessary to examine the background factors behind the results of age and gender differences in more detail. |
Keyword(in Japanese) | (See Japanese page) |
Keyword(in English) | video game / monetary charging / sharing experiences / age / gender differences |
Paper # | CNR2023-19,HCS2023-81 |
Date of Issue | 2023-10-29 (CNR, HCS) |
Conference Information | |
Committee | HCS / CNR |
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Conference Date | 2023/11/5(2days) |
Place (in Japanese) | (See Japanese page) |
Place (in English) | Kogakuin University |
Topics (in Japanese) | (See Japanese page) |
Topics (in English) | Communication and Interaction of Human, Robot, and Agent, etc. |
Chair | Tomoko Kanda(Osaka Inst. of Tech.) / Yuri Nishikawa(AIST) |
Vice Chair | Sachiko Takagi(Tokiwa Univ.) / Masashi Komori(Osaka Electro-Comm. Univ.) / Junji Yamato(Kogakuin Univ.) |
Secretary | Sachiko Takagi(Ritsumeikan Univ.) / Masashi Komori(Kanagawa Univ.) / Junji Yamato(Shizuoka Univ.) |
Assistant | HUANG HUNGHSUAN(Univ. of Fukuchiyama) / Jun Ichikawa(Shizuoka Univ.) / Kazuki Takashima(Tohoku Univ.) / Hiroto Saito(Tokyo Denki Univ.) / Ryo Ishii(NTT) / Yuka Kobayashi(Toshiba) / Yoshihiko Murakawa(Teikyo Heisei Univ.) |
Paper Information | |
Registration To | Technical Committee on Human Communication Science / Technical Committee on Cloud Network Robotics |
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Language | JPN |
Title (in Japanese) | (See Japanese page) |
Sub Title (in Japanese) | (See Japanese page) |
Title (in English) | Relationships between Paying in Video Games and Collective Playing, Age, and Gender |
Sub Title (in English) | |
Keyword(1) | video game |
Keyword(2) | monetary charging |
Keyword(3) | sharing experiences |
Keyword(4) | age |
Keyword(5) | gender differences |
1st Author's Name | Sayoko Yamashita |
1st Author's Affiliation | Waseda University(Waseda Univ.) |
2nd Author's Name | Kairi Sugimoto |
2nd Author's Affiliation | Waseda University(Waseda Univ.) |
3rd Author's Name | Katsumi Watanabe |
3rd Author's Affiliation | Waseda University(Waseda Univ.) |
Date | 2023-11-06 |
Paper # | CNR2023-19,HCS2023-81 |
Volume (vol) | vol.123 |
Number (no) | CNR-241,HCS-242 |
Page | pp.pp.68-72(CNR), pp.68-72(HCS), |
#Pages | 5 |
Date of Issue | 2023-10-29 (CNR, HCS) |