Presentation 2023-03-15
A Fundamental Study on Optimum Durations of Hit-Stop to Improve User Experience in Video Games
Shoyu Fukuda, Hiroto Inoue, Nobuji Tetsutani,
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Abstract(in Japanese) (See Japanese page)
Abstract(in English) In three-dimensional computer graphics (3DCG) action video games, when your avatar hits an attack on an enemy, it is common to add an effect that pause the motions of the CG characters, or temporarily slow down the motions. These temporal effects are called Hit-Stop/-Lag, and are thought to have affective effects of improving the sense of impact and the sense of agency. However, the optimal duration for these affective effects is unclear quantitatively. From these backgrounds, we conducted a subjective evaluation experiment to clarify the optimal duration of the hit effects in 3DCG action games. As a result, in the case of an attack scene in which enemy characters were blown off a screen, it was shown that the optimum duration for Hit-Stop effects was approx. 0.1 to 0.2 seconds, and the optimum duration for slow-motion effects was slightly longer, approx. 0.2 to 0.4 seconds.
Keyword(in Japanese) (See Japanese page)
Keyword(in English) Video Game / Hit-Stop / Hit-Lag / User Experience / Kansei/Affective Engineering
Paper # IMQ2022-34,IE2022-111,MVE2022-64
Date of Issue 2023-03-08 (IMQ, IE, MVE)

Conference Information
Committee IMQ / IE / MVE / CQ
Conference Date 2023/3/15(3days)
Place (in Japanese) (See Japanese page)
Place (in English) Okinawaken Seinenkaikan (Naha-shi)
Topics (in Japanese) (See Japanese page)
Topics (in English) Media of five senses, Multimedia, Media experience, Picture codinge, Image media quality, Network,quality and reliability, etc(AC)
Chair Kenya Uomori(Osaka Univ.) / Kazuya Kodama(NII) / Kiyoshi Kiyokawa(NAIST) / Jun Okamoto(NTT)
Vice Chair Mitsuru Maeda(Canon) / Hiroyuki Bandoh(NTT) / Toshihiko Yamazaki(Univ. of Tokyo) / Sumaru Niida(KDDI Research) / Takefumi Hiraguri(Nippon Inst. of Tech.) / Gou Hasegawa(Tohoku Univ.)
Secretary Mitsuru Maeda(Nagoya Univ.) / Hiroyuki Bandoh(NTT) / Toshihiko Yamazaki(KDDI Research) / Sumaru Niida(Nagoya Inst. of Tech.) / Takefumi Hiraguri(NAIST) / Gou Hasegawa(DNP)
Assistant Masato Tsukada(Univ. of Tsukuba) / Takashi Yamazoe(Seikei Univ.) / Shunsuke Iwamura(NHK) / Shinobu Kudo(NTT) / Hidehiko Shishido(Univ. of Tsukuba) / Atsushi Nakazawa(Kyoto Univ.) / Naoya Tojo(KDDI Research) / Naoki Hagiyama(NTT) / Kimiko Kawashima(NTT) / Ryo Nakamura(Fukuoka Univ.) / Toshiro Nakahira(NTT) / Kenta Tsukatsune(Okayama Univ. of Science)

Paper Information
Registration To Technical Committee on Image Media Quality / Technical Committee on Image Engineering / Technical Committee on Media Experience and Virtual Environment / Technical Committee on Communication Quality
Language JPN
Title (in Japanese) (See Japanese page)
Sub Title (in Japanese) (See Japanese page)
Title (in English) A Fundamental Study on Optimum Durations of Hit-Stop to Improve User Experience in Video Games
Sub Title (in English)
Keyword(1) Video Game
Keyword(2) Hit-Stop
Keyword(3) Hit-Lag
Keyword(4) User Experience
Keyword(5) Kansei/Affective Engineering
1st Author's Name Shoyu Fukuda
1st Author's Affiliation Tokyo Denki University(Tokyo Denki Univ.)
2nd Author's Name Hiroto Inoue
2nd Author's Affiliation Tokyo Denki University(Tokyo Denki Univ.)
3rd Author's Name Nobuji Tetsutani
3rd Author's Affiliation Tokyo Denki University(Tokyo Denki Univ.)
Date 2023-03-15
Paper # IMQ2022-34,IE2022-111,MVE2022-64
Volume (vol) vol.122
Number (no) IMQ-437,IE-439,MVE-440
Page pp.pp.89-92(IMQ), pp.89-92(IE), pp.89-92(MVE),
#Pages 4
Date of Issue 2023-03-08 (IMQ, IE, MVE)