Presentation | 2023-03-15 A Fundamental Study on Optimum Durations of Hit-Stop to Improve User Experience in Video Games Shoyu Fukuda, Hiroto Inoue, Nobuji Tetsutani, |
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PDF Download Page | PDF download Page Link |
Abstract(in Japanese) | (See Japanese page) |
Abstract(in English) | In three-dimensional computer graphics (3DCG) action video games, when your avatar hits an attack on an enemy, it is common to add an effect that pause the motions of the CG characters, or temporarily slow down the motions. These temporal effects are called Hit-Stop/-Lag, and are thought to have affective effects of improving the sense of impact and the sense of agency. However, the optimal duration for these affective effects is unclear quantitatively. From these backgrounds, we conducted a subjective evaluation experiment to clarify the optimal duration of the hit effects in 3DCG action games. As a result, in the case of an attack scene in which enemy characters were blown off a screen, it was shown that the optimum duration for Hit-Stop effects was approx. 0.1 to 0.2 seconds, and the optimum duration for slow-motion effects was slightly longer, approx. 0.2 to 0.4 seconds. |
Keyword(in Japanese) | (See Japanese page) |
Keyword(in English) | Video Game / Hit-Stop / Hit-Lag / User Experience / Kansei/Affective Engineering |
Paper # | IMQ2022-34,IE2022-111,MVE2022-64 |
Date of Issue | 2023-03-08 (IMQ, IE, MVE) |
Conference Information | |
Committee | IMQ / IE / MVE / CQ |
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Conference Date | 2023/3/15(3days) |
Place (in Japanese) | (See Japanese page) |
Place (in English) | Okinawaken Seinenkaikan (Naha-shi) |
Topics (in Japanese) | (See Japanese page) |
Topics (in English) | Media of five senses, Multimedia, Media experience, Picture codinge, Image media quality, Network,quality and reliability, etc(AC) |
Chair | Kenya Uomori(Osaka Univ.) / Kazuya Kodama(NII) / Kiyoshi Kiyokawa(NAIST) / Jun Okamoto(NTT) |
Vice Chair | Mitsuru Maeda(Canon) / Hiroyuki Bandoh(NTT) / Toshihiko Yamazaki(Univ. of Tokyo) / Sumaru Niida(KDDI Research) / Takefumi Hiraguri(Nippon Inst. of Tech.) / Gou Hasegawa(Tohoku Univ.) |
Secretary | Mitsuru Maeda(Nagoya Univ.) / Hiroyuki Bandoh(NTT) / Toshihiko Yamazaki(KDDI Research) / Sumaru Niida(Nagoya Inst. of Tech.) / Takefumi Hiraguri(NAIST) / Gou Hasegawa(DNP) |
Assistant | Masato Tsukada(Univ. of Tsukuba) / Takashi Yamazoe(Seikei Univ.) / Shunsuke Iwamura(NHK) / Shinobu Kudo(NTT) / Hidehiko Shishido(Univ. of Tsukuba) / Atsushi Nakazawa(Kyoto Univ.) / Naoya Tojo(KDDI Research) / Naoki Hagiyama(NTT) / Kimiko Kawashima(NTT) / Ryo Nakamura(Fukuoka Univ.) / Toshiro Nakahira(NTT) / Kenta Tsukatsune(Okayama Univ. of Science) |
Paper Information | |
Registration To | Technical Committee on Image Media Quality / Technical Committee on Image Engineering / Technical Committee on Media Experience and Virtual Environment / Technical Committee on Communication Quality |
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Language | JPN |
Title (in Japanese) | (See Japanese page) |
Sub Title (in Japanese) | (See Japanese page) |
Title (in English) | A Fundamental Study on Optimum Durations of Hit-Stop to Improve User Experience in Video Games |
Sub Title (in English) | |
Keyword(1) | Video Game |
Keyword(2) | Hit-Stop |
Keyword(3) | Hit-Lag |
Keyword(4) | User Experience |
Keyword(5) | Kansei/Affective Engineering |
1st Author's Name | Shoyu Fukuda |
1st Author's Affiliation | Tokyo Denki University(Tokyo Denki Univ.) |
2nd Author's Name | Hiroto Inoue |
2nd Author's Affiliation | Tokyo Denki University(Tokyo Denki Univ.) |
3rd Author's Name | Nobuji Tetsutani |
3rd Author's Affiliation | Tokyo Denki University(Tokyo Denki Univ.) |
Date | 2023-03-15 |
Paper # | IMQ2022-34,IE2022-111,MVE2022-64 |
Volume (vol) | vol.122 |
Number (no) | IMQ-437,IE-439,MVE-440 |
Page | pp.pp.89-92(IMQ), pp.89-92(IE), pp.89-92(MVE), |
#Pages | 4 |
Date of Issue | 2023-03-08 (IMQ, IE, MVE) |