Presentation | 2022-11-17 An Attempt to Develop an Artificial Classroom Game Considering the Peak-End Rule Hidenori Kondo, Ryuto Ogata, Kentaro Tani, Tsunehiko Tanaka, Tatsuya Yamazaki, Takahisa Kamikura, Koji Anazawa, Yoshinobu Maeda, |
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PDF Download Page | PDF download Page Link |
Abstract(in Japanese) | (See Japanese page) |
Abstract(in English) | Approaches to solving bullying have been taken from various perspectives, such as medicine, social psychology, and education. However, the number of cases of bullying among students remains high and alarming. In this context, the development of human relationships is considered one of the most important factors to control the damage of bullying. We are attempting to develop a relationship learning game for students. It is important that the games used for learning are not only enjoyable but also reproducible in a real-world environment. Therefore, in order to improve reproducibility, we attempted to develop a game that takes into account the peak-end rule. The game infrastructure was modeled using multi-agent simulation. |
Keyword(in Japanese) | (See Japanese page) |
Keyword(in English) | Bullying / Agent / Interaction / Serious games / Peak-end rule |
Paper # | CAS2022-38,MSS2022-21 |
Date of Issue | 2022-11-10 (CAS, MSS) |
Conference Information | |
Committee | CAS / MSS / IPSJ-AL |
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Conference Date | 2022/11/17(2days) |
Place (in Japanese) | (See Japanese page) |
Place (in English) | |
Topics (in Japanese) | (See Japanese page) |
Topics (in English) | |
Chair | Yoshinobu Maeda(Niigata Univ.) / Atsuo Ozaki(Osaka Inst. of Tech.) / 全 眞嬉(東北大学) |
Vice Chair | Yasutoshi Aibara(OmniVision) / Shingo Yamaguchi(Yamaguchi Univ.) |
Secretary | Yasutoshi Aibara(NIT, Toyama college) / Shingo Yamaguchi(Renesas Electronics) / (Hokkaido Univ.) |
Assistant | Takahide Sato(Univ. of Yamanashi) / Motoi Yamaguchi(TECHNOPRO) / Shinji Shimoda(Sony Semiconductor Solutions) / Shunsuke Koshita(Hachinohe Inst. of Tech.) / Masato Shirai(Shimane Univ.) |
Paper Information | |
Registration To | Technical Committee on Circuits and Systems / Technical Committee on Mathematical Systems Science and its Applications / Special Interest Group on Algorithms |
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Language | JPN |
Title (in Japanese) | (See Japanese page) |
Sub Title (in Japanese) | (See Japanese page) |
Title (in English) | An Attempt to Develop an Artificial Classroom Game Considering the Peak-End Rule |
Sub Title (in English) | |
Keyword(1) | Bullying |
Keyword(2) | Agent |
Keyword(3) | Interaction |
Keyword(4) | Serious games |
Keyword(5) | Peak-end rule |
1st Author's Name | Hidenori Kondo |
1st Author's Affiliation | Niigata University(Niigata Univ.) |
2nd Author's Name | Ryuto Ogata |
2nd Author's Affiliation | Niigata University(Niigata Univ.) |
3rd Author's Name | Kentaro Tani |
3rd Author's Affiliation | Niigata University of Health and Welfare(NUHW) |
4th Author's Name | Tsunehiko Tanaka |
4th Author's Affiliation | Niigata University(Niigata Univ.) |
5th Author's Name | Tatsuya Yamazaki |
5th Author's Affiliation | Niigata University(Niigata Univ.) |
6th Author's Name | Takahisa Kamikura |
6th Author's Affiliation | Niigata University of Health and Welfare(NUHW) |
7th Author's Name | Koji Anazawa |
7th Author's Affiliation | RUNEXY CORPORATION(RUNEXY) |
8th Author's Name | Yoshinobu Maeda |
8th Author's Affiliation | Niigata University(Niigata Univ.) |
Date | 2022-11-17 |
Paper # | CAS2022-38,MSS2022-21 |
Volume (vol) | vol.122 |
Number (no) | CAS-253,MSS-254 |
Page | pp.pp.7-12(CAS), pp.7-12(MSS), |
#Pages | 6 |
Date of Issue | 2022-11-10 (CAS, MSS) |