Presentation | 2022-03-04 Reflection Support System on Esports Play to Acquire Practical Knowledge in Esports Minato Shikata, Tomoko Kojiri, |
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PDF Download Page | PDF download Page Link |
Abstract(in Japanese) | (See Japanese page) |
Abstract(in English) | In esports, players repeatedly make decisions to select actions according to the situation and objectives. In order to win the game, players need to have a large amount of procedural knowledge for selecting actions and metacognitive knowledge which represents their own decision-making tendencies. To acquire these two types of knowledge, it is effective to reflect on their own play. However, some players do not know what to think for reflecting their play and some players cannot discover characteristics of their play from multiple games. In this study, for supporting the acquisition of the procedural knowledge, we define the different reflection method according to the game situation and develop a system for encouraging players to think according to the method. In addition, we develop the system for presenting statistical information for their actions to promote the acquisition of metacognitive knowledge. |
Keyword(in Japanese) | (See Japanese page) |
Keyword(in English) | Knowledge Acquisition Support / Procedural Knowledge / Metacognitive Knowledge / Looking Back / Esports / Decision Making |
Paper # | ET2021-67 |
Date of Issue | 2022-02-25 (ET) |
Conference Information | |
Committee | ET |
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Conference Date | 2022/3/4(1days) |
Place (in Japanese) | (See Japanese page) |
Place (in English) | Online |
Topics (in Japanese) | (See Japanese page) |
Topics (in English) | Programming Learning Support, etc. |
Chair | Kenji Watanabe(Hiroshimai Univ.) |
Vice Chair | Yasuhiro Fujihara(Hyogo College of Medicine) |
Secretary | Yasuhiro Fujihara(Kochi Univ.) |
Assistant | Sho Yamamoto(Kinki Univ.) / Toru Kano(Tokyo University of Science) |
Paper Information | |
Registration To | Technical Committee on Educational Technology |
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Language | JPN |
Title (in Japanese) | (See Japanese page) |
Sub Title (in Japanese) | (See Japanese page) |
Title (in English) | Reflection Support System on Esports Play to Acquire Practical Knowledge in Esports |
Sub Title (in English) | |
Keyword(1) | Knowledge Acquisition Support |
Keyword(2) | Procedural Knowledge |
Keyword(3) | Metacognitive Knowledge |
Keyword(4) | Looking Back |
Keyword(5) | Esports |
Keyword(6) | Decision Making |
1st Author's Name | Minato Shikata |
1st Author's Affiliation | Kansai University(Kansai Univ.) |
2nd Author's Name | Tomoko Kojiri |
2nd Author's Affiliation | Kansai University(Kansai Univ.) |
Date | 2022-03-04 |
Paper # | ET2021-67 |
Volume (vol) | vol.121 |
Number (no) | ET-406 |
Page | pp.pp.91-96(ET), |
#Pages | 6 |
Date of Issue | 2022-02-25 (ET) |